TheKawaiiEdition/SolipismKara
Solipism Kara, 150 XP Priestess of Wood (Wise Witch)
Attributes
- Physical: Secondary
- Strength: 3
- Dexterity: 3
- Stamina: 3
- Mental: Tertiary
- Perception: 2
- Intelligence: 3
- Wits: 2
- Social: Primary
- Charisma: 4
- Manipulation: 3
- Appearance: 3
Abilities
(Bold are Favored)
Air
- Athletics
- Dodge 4
- Larceny
- Stealth
- Thrown
Earth
- Bureaucracy
- Investigation
- Medicine 4
- Melee
- Resistance 4
Fire
- Endurance 2
- Linguistics 3
- Marital Arts 1
- Presence 2
- Socialize 2 (+2 from artifact)
Water
- Brawl 0
- Performance 4
- Ride 1
- Sail
- Survival
Wood (All are Caste Abilities)
- Archery 5
- Awareness 3
- Craft 2
- Lore 3
- Occult 4
Backgrounds:
Backing: Kawaii Order 2 Contacts: Kawaii Order 3 Heritage 5 Manse 3 Merchandising 3
Charms and other powers:
Anima Power: 5 motes, for a scene, they take on the flexibility of wood; they may add dice equal to their Moe to one Performance, Dodge, or Athletics action per turn. This can be used to create a single dodge action with dice equal to their Moe. This can exceed normal dice adder limits.
Combo: Bramble Mire. 1 WP, 7 motes min. Swallows Defend the Nest + Sharp Thorn Arrow + Tangle-Vine Arrow. Fire up to Moe arrows for 1 mote each. Each arrow costs 6 motes. On a successful hit, the Magical Girl's arrow adds her Archery to its pre-soak damage. Her arrow also blossoms into a mass of vines which clinch the target; they inflict her Archery + 2 Bashing damage each round they contnue to hold onto the target and resist escape attempts with a die pool equal to the Magical Girl's Strength + Archery.
Archery:
- Basic Archery Prana
- Expert Archery Method
- Arrow Growing Stance
- Swallows Defend the Nest
- Sharp Thorn Arrow
- Poison Fang Arrow
- Tangle-Vine Arrow
Dodge:
- Basic Dodge Prana
- Expert Dodge Method
- Limbo Defense
Endurance:
- Attractive Yet Hard Body: Kara gains one -1 and one -2 level.
Medicine:
- Basic Medicine Prana
- Expert Medicine Method
- Wound-Healing Charm
Performance:
- Basic Performance Prana
Resistence:
- Basic Resistence Prana
- Expert Resistence Method
- Metal Skin Method
- Metal Protection Form
- Jade Bones
Nature, Essence, Willpower, and Virtues
Nature: Caregiver
- Permanent Essence: 3
- Personal: 17
- Peripheral: 35 (10 motes committed)
Willpower: 6
Virtues
- Compassion 4
- Temperance 3
- Conviction 2
- Valor 2
Possessions
Equipment:
- Quiver, Arrows
- Priestess Garb
- The Little Big Book of Holy Wood Proverbs
- The Enchantment of Nature (holy book)
- Writing materials
- Medkit
Artifacts
Magical Girl Armor (4 motes, It provides 8 Lethal, 8 Bashing Soak. It has no fatigue or mobility penalty. It adds +2 dice to Athletics and Dodge pools. ) Magical Girl Armor resembles a cross between a sundress and hopilite armor, and is often ornately decorated. Her Stone of the Sure Path is set into it)
Jade statuette of Dionysius (2 motes, add +2 to Socialize. It holds her Gem of Starlight)
Short Powerbow, Jade (4 motes, holds Gem of Acclimation. Acc 2, Dam 2, Rate 3, Range 300 yd. So in her hand, Acc 10, and Dam 7L with a normal arrow)
Hearthstones
- Stone of the Sure Path (Level 3, always find your way to destination if you know it)
- Gem of Acclimation (Level 2, reduce damage from heat or cold by 2 health levels each turn)
- Gem of Starlight (Level 1, illuminates the area on command)
Miscellaneous
- Lethal Soak: 10
- Bashing Soak: 11
- Dodge: 7 dice ( 7 dice with armor)
- Fatigue: 0
- Mobility Penalty: 0
- Health:
- 1 –0
- 3 –1
- 3 –2
- 1 –4
- Incap.
Appearance
Kara is a green-haired priestess with her hair tied back into a long pony-tail, usually wearing green priestess robes with a green bow and quiver slung over one shoulder. She has sacred tattoos on her forehead and cheeks of various trees. She is clearly a Priestess of the Kawaii Order. Her skin is a light green in tone.
Fetishes
Kara's cheek and forehead tattoos are her Moe 3 Fetish.
Personality:
She is an enthusiastic priestess of Wood, treating the world as her garden she must tend. Which includes weeding and killing the bugs. She radiates a great holiness and peace. She likes to take care of people. However, she tends to avoid her old house--it only leads to trouble.
History:
Kara always dreamed of joining the Kawaii Order. Her parents were reluctant but the priests of the local temple eventually wore down their resistance. They insisted, however, that she bear several children first. Instead, she defied them and ran away to the Order. She became an expert healer and archer there and befriended many of her fellow students at the The Seminary of Kawaii.
Now she is an itenerant magical girl, travelling and aiding others and hiding from her family.
Storyteller's Notes:
She is an up and coming priestess, though her feud with her family is holding her back; her superiors are waiting to see if she ever resolves this before contemplating promoting her.
She is very benevolent, unless you are a Bishonen or Catgirl or heretic or...