TheKawaiiEdition/HGMelee
Helping Goddess (Melee)
- Basic Melee Protocol 1/1
- Expert Melee Protocol 2/2
- Companion Melee Protocol 3/3
- Master Melee Protocol 4/4
- Banning Strike 3/3
- Companion Melee Protocol 3/3
- Ban Hammer 2/1
- Idiot-Smiting Hammer 3/2
- Attack Repeating Glitch 4/3
- Fool-Crushing Onslaught 4/3
- Idiot-Smiting Hammer 3/2
- Demon-Fighting Protocol I 2/1
- Demon Fighting Protocol II 3/2
- Demon Fighting Protocol III 4/3
- Demon Fighting Protocol II 3/2
- Switchable Damage Strike 2/1
- Soak-Switching Strike 3/2
- Armor-Switching Strike 4/3
- Soak-Switching Strike 3/2
- Expert Melee Protocol 2/2
Banning Strike
- Cost: 1 WP, 1 mote
- Duration: Instant
- Type: Subtle/Mental
- Minimum Melee: 3
- Minimum Moe: 3
- Prerequisite Charms: Expert Melee Protocol
This charm may only be used on creatures from inside Creation or Heaven when you are in Heaven. It may be used on creatures from Outside Creation or Heaven in either Creation or Heaven. It doesn't work at all outside Creation or Heaven. On a successful hit, roll Strength + Melee vs. the target's Moe. On a successful blow, you knock creatures from outside Creation or Heaven back to their home area of origin. Used in Heaven against gods and men, it knocks them down into creation at a point on the surface of your choice.
Ban Hammer
- Cost: 4 motes
- Duration: Instant
- Type: Re-Fun
- Minimum Melee: 2
- Minimum Moe: 1
- Prerequisite Charms: Basic Melee Protocol
This allows a full-dice parry against an incoming attack. If you successfully parry the attack, the foe can only attack you again this round by spending a point of willpower, if your Moe is equal to or greater than theirs, as you have 'banned' them from further attacking.
Idiot-Smiting Hammer
- Cost: 2 motes
- Duration: Instant
- Type: Reflexive
- Minimum Melee: 3
- Minimum Moe: 2
- Prerequisite Charms: Ban Hammer
You may take a full dice pool attack upon someone who has failed in a social or mental action, upon them failing.
Attack Repeating Glitch
- Cost: 3 motes, 1 WP
- Duration: Instant
- Type: Extra Actions
- Minimum Melee: 4
- Minimum Moe: 3
- Prerequisite Charms: Idiot-Smiting Hammer
The Helping Goddess causes the attack-processing protocols to glitch, counting her single attack on a foe as a number of attacks equal to her Melee. She rolls once; he must defend against each separately.
Fool-Crushing Onslaught
- Cost: 6 motes, 1 WP
- Duration: Instant
- Type: Extra Actions
- Minimum Melee: 4
- Minimum Moe: 3
- Prerequisite Charms: Idiot-Smiting Hammer
You may take one full-dice pool Melee attack against everyone within reach whose Intelligence is less than yours.
Demon Fighting Protocol 1
- Cost: 1 mote
- Duration: Instant
- Type: Subtle/Mental
- Minimum Melee: 2
- Minimum Moe: 1
- Prerequisite Charms: Basic Melee Protocol
When fighting against something from outside of Creation or Heaven, the Helping Goddess doubles her extra successes before adding them to her base damage before soak.
Demon Fighting Protocol 2
- Cost: 3 motes
- Duration: One Scene
- Type: Speech
- Minimum Melee: 3
- Minimum Moe: 2
- Prerequisite Charms: Demon Fighting Protocol 1
The Helping Goddess rewrites her local defense protocols to enhance her defense against anything from outside Creation or Heaven. Such beings subtract her Melee from all dice pools to attack her.
Demon Fighting Protocol 3
- Cost: 1 WP, 5 motes
- Duration: One Scene
- Type: Speech
- Minimum Melee: 4
- Minimum Moe: 3
- Prerequisite Charms: Demon Fighting Protocol 2
The Helping Goddess surrounds her weapon with a holy aura. When she inflicts damage on creature from outside Creation or Heaven, all damage done hand-to-hand by her is aggravated.
Switchable Damage Strike
- Cost: 1 mote
- Duration: Instant
- Type: Subtle/Mental
- Minimum Melee: 2
- Minimum Moe: 1
- Prerequisite Charms: Basic Melee Protocol
By twitching a single flag on the weapon's record, the Helping Goddess enables a weapon to strike with Lethal or Blunt damage, as she desires.
Soak-Switching Strike
- Cost: 2 motes
- Duration: Instant
- Type: Subtle/Mental
- Minimum Melee: 3
- Minimum Moe: 2
- Prerequisite Charms: Switchable Damage Strike
The Helping Goddess glitches the soak detecting protocols, causing the target of her blow to use whichever is worse between his lethal and bashing soak to soak the blow.
Armor-Switching Strike
- Cost: 3 motes, 1 WP
- Duration: Instant
- Type: Subtle/Mental
- Minimum Melee: 4
- Minimum Moe: 3
- Prerequisite Charms: Soak-Switching Strike
The Helping Goddess rolls Wits + Melee with a difficulty of the target's Moe. If she succeeds, there is a glitch in the Ultimate System's armor protocols and the blow is soaked as if the target was wearing the armor (if any) being worn by someone else (chosen by the goddess) within 5*Moe yards of the person being hit. (This second person must have equal or less Moe than your target.) This does not affect armor from charms, soak charms, sorcery,