TheKawaiiEdition/CatgirlCharisma

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Catgirl Charisma Charms

  • Charisma of the Moon 1/1
    • Excellent Catgirl Charisma 2/2
      • Puissant Catgirl Charisma 3/3
        • Unfailing Catgirl Charisma 4/4
    • Assertion of (Renown Type) 3/1
      • A Leader's Duty 4/1
        • Enemy of Greed 4/2
          • Inspire Kindness 5/2
            • The Peace of Luna 5/3
      • Luna's Wisdom 4/1
        • Resist Vice 4/2
          • Invitation to Wisdom 5/2
            • Above Temptation 5/3
      • Tales of Elder Days 4/1
        • Compelling Tale of Renown 4/2
          • Inspire Heroism 5/2
            • Band of Heroes 5/3
              • All-Conquering Horde 5/4
          • Mockery of the Monkey 5/3
      • Walk Tall 4/1
        • Assert Dominance 5/2
          • Alpha Status 5/3
            • Ferocious Catgirl Glory 5/4
  • Animal Speech 2/1
    • Animal Magnetism 4/2
    • Call of the Wild 4/3
    • Tongues of Man 3/2
    • Wise Animal Tongues 3/2
    • Vermin Allies 3/1
    • Subvert Guardian Animals 3/2
      • Banish Guardian Spirit 4/3


Assertion of (Virtue Type)

  • Cost: 3 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Charisma: 3
  • Minimum Moe: 1
  • Prerequisite Charms: Charisma of the Moon

The Catgirl draws on her past renowned deeds to find some incident she can use to emphasize her current assertions or to find more confidence with which to face the world. She may burn 3 motes to add the virtue associated with the charm to any Charisma die pool. This does not count against its normal uses per day. This may exceed normal dice-adder limits for Catgirls, just as channeling a virtue can. You can buy this separately for each kind of renown.

A Leader's Duty

  • Cost: 6 motes
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 4
  • Minimum Moe: 1
  • Prerequisite Charms: Assertion of (Virtue Type)

Leaders in Catgirl (and barbarian) society are expected to be generous, helping members of their tribe and giving away a large share of their booty to those who helped them get it. Some people, however, are skinflints. This charm aids the Catgirl to forcibly remind them of their duties to their fellow tribesmen / pack members / neighbors, etc. The Catgirl may reduce the difficulty of any Charisma action intended to motivate generous, compassionate behavior by her Compassion for a scene.

Enemy of Greed

  • Cost: 3 motes / Resource point
  • Duration: Instant
  • Type: Speech
  • Minimum Charisma: 4
  • Minimum Moe: 2
  • Prerequisite Charms: A Leader's Duty

Some people are so selfish they have to be forced to stop hoarding. she can force a person to give up unneeded wealth with this charm. The Catgirl may roll Charisma + Presence with a difficulty of the target's Moe + Resource value of the item(s). The victim cannot be made to give up artifacts or manses with this charm, but will give away the bulk of her wealth up to the level of Resource targeted, keeping only what she needs to survive. she must make a willpower check with successes equal to the Catgirl's successes to try to recover the goods, although she can pursue such recovery for a scene by spending willpower. You cannot bankrupt someone by forcing them to give away more than they have.

Inspire Kindness

  • Cost: 2 motes + 1 mote / target
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 2
  • Prerequisite Charms: Compelling Tale of Renown

The Catgirl sings a song of mercy, forgiveness, and kindness, of the ending of feuds and the generosity of the great to the lowly. The Catgirl rolls Charisma + Performance; every success adds one to the Compassion of her chosen targets for the scene; this bonus cannot exceed her Charisma. (This increases the number of times the target can use Compassion and the dice gained when she channels the virtue.)


The Peace of Luna

  • Cost: 10 motes
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 3
  • Prerequisite Charms: Inspire Kindness

The Catgirl calls upon Luna to enact a truce between struggling warriors. All who pass within 10 * Charisma yards of the Catgirl must make a Willpower check with a difficulty of the Catgirl's Compassion, or else be forced to act peacefully. Those who try to attack in from the outside suffer a penalty equal to the Catgirl's Compassion. Those inside may still take defensive actions. This charm ends if the Catgirl initiates violence or if the Catgirl allows allies to use it as a cover for violence against the weak-willed.


Luna's Wisdom

  • Cost: 6 motes
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 4
  • Minimum Moe: 1
  • Prerequisite Charms: Assertion of (Virtue Type)

Catgirls are typically not known for self-restraint. Those Catgirls who are, must struggle to enable others to keep some thin veil of self control in place. The Catgirl may reduce the difficulty of any Charisma die pool intended to keep people from succumbing to unwise temptations or to resist carnality by her Temperance for one scene.

Resist Vice

  • Cost: 2 motes/die
  • Duration: Instant
  • Type: Re-Fun
  • Minimum Charisma: 4
  • Minimum Moe: 2
  • Prerequisite Charms: Luna's Wisdom

The vices of the civilized world are an eternal temptation to Catgirls, to accept hidden chains in return for visible pleasures. The Catgirl can aid another to resist temptation; she can burn Moe to buy someone else successes on a Temperance or other roll to fight temptations to intemperance. (He can also use this on himself.) This may well force someone into temperate behavior, though they can burn will to act against Temperance as usual.

Invitation to Wisdom

  • Cost: 2 motes + 1 mote / target
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 2
  • Prerequisite Charms: Resist Vice

The Catgirl sings a song of wisdom, of resistance to corruption, of the postponement of merriment and desire until their appointed times. Often not a very popular song in Catgirl society... The Catgirl rolls Charisma + Performance; every success adds one to the Temperance of her chosen targets for the scene; this bonus cannot exceed her Charisma. (This increases the number of times the target can use Temperance and the dice gained when she channels the virtue.)

Above Temptation

  • Cost: 2 motes + 1 mote / target
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 2
  • Prerequisite Charms: Invitation to Wisdom

The Catgirl discourses on the wisdom of self-control so as to not fall into corruption to a small group of followers, impressing upon them the necessity of restraint. Each of her targets cannot fail a Temperance roll while the charm lasts, and the Catgirl rolls Charisma + Performance. For each success, the target(s) may channel their Temperance once during the scene without burning willpower.

Tales of Elder Days

  • Cost: 6 motes
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 4
  • Minimum Moe: 1
  • Prerequisite Charms: Assertion of (Virtue Type)

By drawing upon Luna's memory of ancient tales to improve her own, the Catgirl may lower the difficulty of any storytelling related to Catgirl lore by her Conviction for the duration of the scene.

Compelling Tale of Renown

  • Cost: 8 motes
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 4
  • Minimum Moe: 2
  • Prerequisite Charms: Tales of Elder Days

The history of the Catgirl people inspires them to great deeds. The Catgirl spins a tale of renown, inspiring those around her to follow it. Anyone who hears her who does not resist cannot fail a virtue check of a type chosen by her for the rest of the scene. (This is often Valor, in order to inspire followers to fight without fear) Those under the influence are assumed to get the minimum number of successes necessary to make the check. The Catgirl should roll Charisma + Performance; the number of successes is the difficulty necessary for the willpower check to resist the charm.


Inspire Heroism

  • Cost: 2 motes + 1 mote / target
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 2
  • Prerequisite Charms: Compelling Tale of Renown

The Catgirl's tales of glory inspire her chosen listeners to ever greater deeds of glory. The Catgirl rolls Charisma + Performance; every success adds one to the Valor of her chosen targets for the scene; this bonus cannot exceed her Charisma. (This increases the number of times the target can use Valor and the dice gained when she channels the virtue.)

Band of Heroes

  • Cost: 3 motes + 2 motes / 5 targets
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 3
  • Prerequisite Charms: Inspire Heroism

The Catgirl gives an inspiring speech to a small group of followers, working them into a heroic frenzy. Each of her targets cannot fail a Valor roll while the charm lasts, and the Catgirl rolls Charisma + Performance. For each success, the target(s) may channel their Valor once during the battle without burning willpower.

All-Conquering Horde

  • Cost: 4 motes + 3 motes / 25 targets
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 4
  • Prerequisite Charms: Band of Heroes

As Band of Heroes, but affects many more people.


Mockery of the Monkey

  • Cost: 10 motes
  • Duration: Indefinite
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 3
  • Prerequisite Charms: Compelling Tale of Renown

Those who will not live up to the Virtues may well have to be mocked into it. This turns the Catgirl into an insult-spewing machine. she chooses a target and roundly mocks him; so long as the Catgirl commits the Moe, the chosen victim will find everyone around her laughing at him. she loses dice from all social die pools equal to the Charisma (+ the Catgirl's value for the victim's lowest Virtue) of the Catgirl.


Walk Tall

  • Cost: 6 motes
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 4
  • Minimum Moe: 1
  • Prerequisite Charms: Assertion of (Virtue Type)

Catgirls bow before no one if they can help it. The Catgirl adds her Conviction to the difficulty of any actions by others intended to bend her will.

Assert Dominance

  • Cost: 5 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Charisma: 5
  • Minimum Moe: 2
  • Prerequisite Charms: Walk Tall

The Catgirl will brook no denial. her Conviction in dice on a Charisma roll intended to make others do what she wants are converted to automatic successes before the dice are rolled. This can exceed normal success purchasing limits.

Alpha Status

  • Cost: 10 motes
  • Duration: Instant
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 3
  • Prerequisite Charms: Assert Dominance

Your will cannot be denied. Anyone seeking to argue with you must make a willpower check with a difficulty of your Moe, or find themselves unable to oppose you. (This does not, however, force obedience, only leaves foes unable to articulate any argument.) This charm only works on those of equal or less Moe to you.

Ferocious Catgirl Glory

  • Cost: 10 motes, 1 WP
  • Duration: Instant
  • Type: Speech
  • Minimum Charisma: 5
  • Minimum Moe: 4
  • Prerequisite Charms: Alpha Status

The Catgirl shines with the might and wrath of Luna, terrifying all rivals and foes into submission. All enemies must make a Valor check to oppose her in battle or a Conviction check to oppose her in argument. Any who make the check suffer a penalty to actions against her equal to her Moe in battle or her Charisma in argument.



Animal Speech

  • Cost: 4 motes
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 2
  • Minimum Moe: 1
  • Prerequisite Charms: None

The Catgirl can now speak with animals; she can also understand more unusual forms of animal speech, such as the dances of bees, but may or may not have the capacity to reciprocate with ease. This does not make the animals any better at expressing themselves, though. she can talk to as many animals as she can find before the charm expires.

Animal Magnetism

  • Cost: 6 motes
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 4
  • Minimum Moe: 2
  • Prerequisite Charms: Animal Speech

The Catgirl may add her Moe to any Charisma or Manipulation die pool aimed at animal targets. This is subject to the usual dice-adder limits for Catgirls (ie, you can't add more dice to these pools than the controlling attribute).


Call of the Wild

  • Cost: 8 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Charisma: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Animal Speech

The Catgirl's voice is super-amplified; this enables her to attempt a Charisma + Presence check to summon all of some particular kind of animal within one mile for every point of Moe she has. The more successes, the more animals who appear. This is frequently comboed with other charms to enable communication and/or control of those animals.


Tongues of Man

  • Cost: 1 mote/animal
  • Duration: One Scene
  • Type: Re-Fun
  • Minimum Charisma: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Animal Speech

Each animal blessed with this charm can communicate with any human and vice versa. However, the animal can only express itself at the crude level of its native speech capacities and its own knowledge of the world. Thus, a hunting dog can easily express 'doves this way' but not 'I saw a dragonblooded yesterday poking around your house'.


Wise Animal Tongues

  • Cost: 2 motes/animal
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Animal Speech

The Catgirl can enable up to her Charisma worth of animals to communicate at a higher level of abstraction. While the animals still won't understand concepts like 'justice', they can now handle things like proper names and can more effectively distinguish between individual humans and can grasp what humans are doing to some degree. They will recognize things like money, weapons, and so forth. This charm also lets the Catgirl communicate with the animals in question.

Vermin Allies

  • Cost: 5 motes
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 3
  • Minimum Moe: 1
  • Prerequisite Charms: Animal Speech

The Catgirl can convince the vermin of a building or area to cooperate with her in scouting out an area. They will not enter battle, but will scout and report back and keep watch for things to the best of their ability, and they can share their knowledge of the layout of an area or building.

Subvert Guardian Animal

  • Cost: Motes = sum of the target's Strength, Dex, and Stamina
  • Duration: One Scene
  • Type: Speech
  • Minimum Charisma: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Vermin Allies

The Catgirl must burn motes equal to the sum of the target guard animal's physical attributes, then roll Charisma + Larceny. If her successes equal or exceed the target's willpower, it becomes her good friend for the rest of the scene, letting her come and go at will.

Banish Guardian Spirit

  • Cost: 10 motes, 1 WP
  • Duration: Instant
  • Type: Speech
  • Minimum Charisma: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Subvert Guardian Animal

The Catgirl may attempt to snap the binding which puts a first circle Demon or an Elemental in charge of guarding something. she rolls her Charisma + Larceny with a target of the creature's Moe. If she succeeds, the elemental or first circle demon is banished. Higher level versions of this charm exist which banish second (15 motes / 1 WP, Moe 4 charm) circle demons or several demons at once.