TheKawaiiEdition/BishonenMelee

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Bishonen Melee Tree

  • Graceful Bishonen Melee 1/1
    • Superior Bishonen Melee 2/2
      • Unfailing Bishonen Melee 3/3
        • Invariant Bishonen Excellence of Melee 4/4
    • Extendible Weapon 3/2
      • Ally-Shielding Extension 4/2
    • Instinctive Parry 2/1
      • Re-Directing Defense 3/2
      • Riposte 3/1
        • Vengeance-Seeking Stance 5/3
      • Body-Shielding Posture 4/3
    • Weapon-Summoning Gesture 3/2
      • Weapon-Conjuring Gesture 4/3
      • Weapon-Stealing Gesture 4/3
    • Wolf's Fang 2/1
      • Deadly Stroke 3/2
        • Lingering Injury 4/3
      • Rising Blade Storm 3/2
        • Blossoming Razor Flower 4/3
        • Spinning Wheel of Death 4/3


Graceful Bishonen Melee: This charm can be used to create a parry from nothing as well as to augment a parry action. Under such conditions, it grants two parry dice for every mote spent, while granting only one attack die for every mote spent. In both cases, it is still limited to the size of the Melee pool it is augmenting or generating from scratch.

Superior Bishonen Melee: For what it is worth, this charm grants a Re-fun parry with dice equal to the charm user's Moe against all attacks he is aware of.


Extendible Weapon

  • Cost: 1 mote / 10 feet
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Melee: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Graceful Bishonen Melee

The Bishonen's weapon grows tremendously in size, enabling him to strike at foes up to 10 feet away for every mote spent; he can spend up to his Moe in motes. Counterattack charms will only work against him if his foe can hit him at his current range. (Disarming counterattacks, such as Octavian's weapon's power, however, will work just fine).

Ally-Shielding Extension

  • Cost: 2 motes + 1 mote/10 feet
  • Duration: Instant
  • Type: Re-Fun
  • Minimum Melee: 4
  • Minimum Moe: 2
  • Prerequisite Charms: Extendible Weapon

The Bishonen may parry an attack on an ally within 10 * (motes spent) feet of himself. This is at full dice pool; he can spend up to his Moe worth of motes.


Instinctive Parry

  • Cost: 2 motes
  • Duration: Instant
  • Type: Re-fun
  • Minimum Melee: 2
  • Minimum Moe: 1
  • Prerequisite Charms: Graceful Bishonen Melee

Sensing an incoming attack, the Bishonen moves on instinct to parry it with his full dice pool.

Re-Directing Defense

  • Cost: 4 motes
  • Duration: Instant
  • Type: Re-fun
  • Minimum Melee: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Instinctive Parry

Upon being attacked, the Bishonen is allowed a full dice parry against a foe; if he successfully parries the attack, his foe's attack is re-directed at an adjacent enemy of his choice. (This cannot be used to make someone hit themselves, however)


Riposte

  • Cost: 2 motes
  • Duration: Instant
  • Type: Re-fun
  • Minimum Melee: 3
  • Minimum Moe: 1
  • Prerequisite Charms: Instinctive Parry

Upon successfully blocking or dodging an attack, the Bishonen can now make a counter-attack at full dice pool. This cannot be used if the defense was itself blocking a counter attack.

Vengeance-Seeking Stance

  • Cost: 4 motes, 1 WP
  • Duration: One Scene
  • Type: Re-fun
  • Minimum Melee: 5
  • Minimum Moe: 3
  • Prerequisite Charms: Instinctive Parry

The Bishonen may, upon dodging or blocking an incoming attack, gain an immediate counter-attack on his foe, at full dice pool.

Body-Shielding Posture

  • Cost: 5 motes, 1 WP
  • Duration: One Scene
  • Type: Re-fun
  • Minimum Melee: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Instinctive Parry

Assuming a defensive stance, the Bishonen may parry any incoming attack of which he is aware, using his full Melee dice pool.

Weapon-Summoning Gesture

  • Cost: 1 mote
  • Duration: Instant
  • Type: Re-fun
  • Minimum Melee: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Graceful Bishonen Melee

The Bishonen can call any unheld weapon within 10 * Moe yards into his hand; he can also use this charm to banish a weapon to Elsewhere or to call it to him out of Elsewhere.


Weapon-Conjuring Gesture

  • Cost: 3 motes
  • Duration: Instant
  • Type: Re-fun
  • Minimum Melee: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Graceful Bishonen Melee

The Bishonen may summon any weapon he is attuned to into his hands, wherever it may be in the world. (This will also pull it out of Elsewhere, Malfeas, the Underworld, etc)


Weapon-Stealing Gesture

  • Cost: 3 motes
  • Duration: Instant
  • Type: Speech
  • Minimum Melee: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Weapon-Summoning Gesture

The Bishonen gestures and rolls Strength + Melee, opposed by his target's Strength + Melee. If he succeeds, he wrenches that person's weapon loose (or one of them if his foe holds several), drawing it into his hands. He must be within 10* Moe yards of his target.


Wolf's Fang

  • Cost: 1 mote
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Melee: 2
  • Minimum Moe: 1
  • Prerequisite Charms: Graceful Bishonen Melee

On a successful hit, double your extra successes before adding them to your base damage to determine pre-soak damage.


Deadly Stroke

  • Cost: 3 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Melee: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Wolf's Fang

Add your Melee + Moe to the pre-soak damage inflicted by a successful strike.

Lingering Injury

  • Cost: 1 WP, 2 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Melee: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Deadly Stroke

If your blow inflicts damage, your foe begins to bleed; he takes 1 Lethal wound every turn until he receives medical treatment or something heals one of the wounds, causing the injury to seal.

Rising Blade Storm

  • Cost: 1 mote/action
  • Duration: Instant
  • Type: Extra Actions
  • Minimum Melee: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Wolf's Fang

The Bishonen unleashes a storm of blows against a single target. He may buy up to his Moe worth of extra attacks on a single person, rolling separately for each.

Blossoming Razor Flower

  • Cost: 3 motes/action
  • Duration: Instant
  • Type: Extra Actions
  • Minimum Melee: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Rising Blade Storm

The Bishonen unleashes a flurry of assaults, gaining one extra attack for every 3 motes he spends. He can buy up to his Moe in extra attacks, divided among his foes however he likes.


Spinning Wheel of Death

  • Cost: 5 motes, 1 WP
  • Duration: Instant
  • Type: Extra Actions
  • Minimum Melee: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Rising Blade Storm

The Bishonen may take one full die Melee attack on each foe within arm's reach. (This can be comboed with Extendible Weapon to extend your reach, but you pay the cost of EW for each attack on someone outside your normal range.)