TheKawaiiEdition/BishonenCraft

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Bishonen Craft Tree

  • Graceful Bishonen Craft 1/1
    • Superior Bishonen Craft 2/2
      • Unfailing Bishonen Craft 3/3
        • Invariant Bishonen Excellence of Craft 4/4
      • Mastery Conveying Instruction Method 3/3
    • Broad Aptitude of the Bishonen 2/1
    • Improvised Tools Technique 3/1
      • Tools of Moe 4/2
    • Problem-Eliding Method 3/1
      • Device-Sabotaging Touch 4/2
      • Object-Smashing Blow 4/2
      • Time and Motion Studies Method 4/2
        • Blazing Bishonen Craftsman 5/3


Mastery Conveying Instruction Method

  • Cost: 10 motes
  • Duration: One Week
  • Type: Speech
  • Minimum Craft: 3
  • Minimum Moe: 3
  • Prerequisite Charms: Superior Bishonen Craft

The Bishonen sits down for a week with up to his Moe * 100 students in the workshop. Once he is finished teaching them, his students gain any of the following they don't already possess: Perception and Intelligence at 3, Craft 3, a 3 die craft specialty, Lore 1 (so they can read!), Resistance 1 (from putting up with the heat) and either Temperance 3 or Conviction 3.

Broad Aptitude of the Bishonen

  • Cost: 2 motes
  • Duration: One Day
  • Type: Speech
  • Minimum Craft: 2
  • Minimum Moe: 1
  • Prerequisite Charms: Graceful Bishonen Craft

All crafts come easily to the Bishonen. This grants him a 3 die specialty in a craft sub-skill of his choice for a day.


Improvised Tools Technique

  • Cost: 3 motes
  • Duration: One Day
  • Type: Speech
  • Minimum Craft: 3
  • Minimum Moe: 1
  • Prerequisite Charms: Graceful Bishonen Craft

So long as the Bishonen has something to fiddle with--bits of rock, lengths of straw, his shoelaces and tie, etc--he can improvise whatever tools are needed for Craft actions out of whatever is at hand.

Tools of Moe

  • Cost: 6 motes
  • Duration: One Day
  • Type: Speech
  • Minimum Craft: 4
  • Minimum Moe: 2
  • Prerequisite Charms: Improvised Tools Technique

Sometimes, the Bishonen doesn't even have vaguely applicable substances to use as tools, or perhaps he lacks the raw materials and spare parts needed to fix something. This charm allows him to craft anything mundane needed for a repair job out of pure Moe. Such tools count as Excellent tools and add a +2 die bonus to any craft rolls.

Problem-Eliding Method

  • Cost: 3 motes
  • Duration: One Task
  • Type: Speech
  • Minimum Craft: 3
  • Minimum Moe: 1
  • Prerequisite Charms: Graceful Bishonen Craft

With but a glance, the Bishonen determines what is wrong with a broken tool, artifact, device, armor, etc. This reduces the base difficulty to fix it by his Moe.

Device-Sabotaging Touch

  • Cost: 5 motes
  • Duration: Instant
  • Type: Simple
  • Minimum Craft: 4
  • Minimum Moe: 2
  • Prerequisite Charms: Problem-Eliding Method

The Bishonen can touch any device and roll Wits + Craft against the Moe of the device's creator. If he succeeds, it stops functioning and must be repaired.


Object-Smashing Blow

  • Cost: 3 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Craft: 4
  • Minimum Moe: 2
  • Prerequisite Charms: Problem-Eliding Method

The Bishonen's talent for creation is now turned to destruction. When he strikes anything inanimate, he doubles the damage inflicted before soak. This may be comboed with charms of other abilities.


Time and Motion Studies Method

  • Cost: 6 motes
  • Duration: One Day
  • Type: Speech
  • Minimum Craft: 4
  • Minimum Moe: 2
  • Prerequisite Charms: Problem-Eliding Method

The Bishonen analyzes a problem and determines how to most efficiently deal with it. When conducting a craft action which allows one roll every X unit of time, divide X by your Moe.


Blazing Bishonen Craftsman

  • Cost: 10 motes
  • Duration: One Day
  • Type: Speech
  • Minimum Craft: 5
  • Minimum Moe: 3
  • Prerequisite Charms: Time and Motion Studies Method

The Bishonen works with the speed of many. When conducting a craft action which allows one roll every X unit of time, divide X by your (Wits + Craft).