Teflonshugenja/UnitBlocks

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Complementary Unit Statistics

Organized by troop type, along with total availability numbers. Note that Magnitude is not listed, as it is wholly dependent on how the number of troops are broken up and tends to fluctuate according to circumstance. Non-Signature units are assumed to be commanded by competent officers, with ratings equal to those of the soldiers under their command or 3, whichever is higher. They are outfitted in identical gear and have a full complement of seven HLs.

Basic Troops

Heavy Infantry: 15,000
(2 legions Serrania, 1 legion Talon Valley)
Melee Attack / Damage: 3 / 3
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / +1
Drill: 3 - Fatigue: 1 - Endurance: 6 - Might: 1 - Armor: 3 - Morale: 3

Medium Infantry: 32,500
(1 legion Headwater, 1 legion Fornost, 2 legions Hearthfire, 1 legion Shroud Hill, 1 legion Oakbond, 1 dragon Aquila, 4 dragons Palelily)
Melee Attack / Damage: 3 / 3
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / +1
Drill: 3 - Fatigue: 2 - Endurance: 6 - Might: 1 - Armor: 1 - Morale: 3

Light Infantry: 10,000
(6 dragons Hearthfire, 1 legion Talon Valley, 4 dragons Clearspring)
Melee Attack / Damage: 3 / 1
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / 0
Drill: 3 - Fatigue: 2 - Endurance: 6 - Might: 0 - Armor: 1 - Morale: 3

Heavy Cavalry: 1,500
(2 dragons Serrania, 1 dragon Fornost)
Melee Attack / Damage: 3 / 3 (2 / 5 if charging)
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / +1; mounted +1 DV vs. infantry melee
Drill: 3 - Fatigue: 1 (2 for Fornost cavalry) - Endurance: 6 - Might: 1 - Armor: 3(2 for Fornost cavalry) - Morale: 3

Light Cavalry: 6,500
(1 dragon Hearthfire, 2 dragons Oakbond, 10 dragons Lata'an)
Melee Attack / Damage: 3 / 2
Ranged Attack / Damage: 2 / 2
Shield DV Melee / Ranged: 0 / 0; mounted +1 DV vs. infantry melee
Drill: 3 - Fatigue: 2 - Endurance: 6 - Might: 0 - Armor: 1 - Morale: 3

Archers: 8,000
(1 dragon Headwater, 4 dragons Fornost, 8 dragons Greenwatch, 2 dragons Talon Valley, 1 dragon Palelily)
Melee Attack / Damage: 3 / 2
Ranged Attack / Damage: 3 / 2
Shield DV Melee / Ranged: 0 / 0
Drill: 3 - Fatigue: 2 - Endurance: 6 - Might: 0 - Armor: 1 - Morale: 3

Region-Specific Units

Felmorne Infantry: 10,000
Melee Attack / Damage: 3 / 3 (2 / 4 when receiving charge)
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / +2
Drill: 3 - Fatigue: 2 - Endurance: 7 - Might: 0 - Armor: 2 - Morale: 4

Reaver Irregulars: 7,000
Melee Attack / Damage: 3 / 4
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / 0
Drill: 1 - Fatigue: 1 - Endurance: 4 - Might: 0 - Armor: 1 - Morale: 3

Icewalker Regulars: 3,000
Melee Attack / Damage: 3 / 3
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / 0
Drill: 2 - Fatigue: 2 - Endurance: 5 - Might: 0 - Armor: 1 - Morale: 3

Cult Fanatics: 5,000
Melee Attack / Damage: 3 / 4
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: 0 / 0
Drill: 2 - Fatigue: 2 - Endurance: 5 - Might: 0 - Armor: 1 - Morale: 3

Queensmen Infantry: 4,500
Melee Attack / Damage: 4 / 4
Ranged Attack / Damage: 2 / 2
Shield DV Melee / Ranged: +1 / +2
Drill: 4 - Fatigue: 3 - Endurance: 8 - Might: 1 - Armor: 3 - Morale: 4

Refugee Volunteers: 4,000
Melee Attack / Damage: 3 / 1
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / 0
Drill: 1 - Fatigue: 2 - Endurance: 4 - Might: 0 - Armor: 1 - Morale: 3

Unique and Elite Units

House Doreneal and Mirrored Hawk Knights: 1,000
Melee Attack / Damage: 3 / 3 (3 / 5 if charging)
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / +1; mounted +1 DV vs. infantry melee
Drill: 4 - Fatigue: 3 - Endurance: 8 - Might: 1 - Armor: 3 - Morale: 4

Shroud Hill Shock Troopers: 500
Melee Attack / Damage: 4 / 4
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / 0
Drill: 4 - Fatigue: 1 - Endurance: 8 - Might: 1 - Armor: 2 - Morale: 4

Greenwatch Longbowmen: 500
Melee Attack / Damage: 3 / 2
Ranged Attack / Damage: 4 / 2
Shield DV Melee / Ranged: +1 / 0
Drill: 4 - Fatigue: 2 - Endurance: 8 - Might: 0 - Armor: 2 - Morale: 4

Oakbond Rangers: 500
Melee Attack / Damage: 4 / 3
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / 0
Drill: 4 - Fatigue: 1 - Endurance: 8 - Might: 1 - Armor: 1 - Morale: 4

Felmorne Outriders (Dragoons): 500
Melee Attack / Damage: Mounted: 3 / 2; On Foot: 3 / 4
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: Mounted: +1 / +1, mounted +1 DV vs. infantry melee; On Foot: 0 / 0
Drill: 3 - Fatigue: 2 - Endurance: 7 - Might: 1 - Armor: 4 - Morale: 4

Felmorne Reapers of the Full Earth: 500
Melee Attack / Damage: 3 / 4
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: 0 / 0
Drill: 4 - Fatigue: 2 - Endurance: 7 - Might: 1 - Armor: 1 - Morale: 4

Cult Tiger Warriors: 1,000
Melee Attack / Damage: 4 / 4
Ranged Attack / Damage: 4 / 4
Shield DV Melee / Ranged: +1 / +1
Drill: 5 - Fatigue: 0 - Endurance: 9 - Might: 1 - Armor: 2 - Morale: 5

Dolman's Infantry: 500
Melee Attack / Damage: 4 / 4
Ranged Attack / Damage: 2 / 2
Shield DV Melee / Ranged: +1 / +2
Drill: 5 - Fatigue: 3 - Endurance: 10 - Might: 1 - Armor: 3 - Morale: 5

Specialty Units

Citadel Gunners: 200
Ranged Attack / Damage: 4 / (? or ?)
Drill: 3 - Fatigue: 0 - Endurance: 6 - Might: 4 - Armor: 0 - Morale: 4

Citadel Defenders: 500
Melee Attack / Damage: 4 / 3
Ranged Attack / Damage: 3 / 2
Shield DV Melee / Ranged: 0 / 0
Drill: 5 - Fatigue: 2 - Endurance: 9 - Might: 0 - Armor: 1 - Morale: 3

Mobile Shock Infantry: 1,000
Melee Attack / Damage: 5 / 3
Ranged Attack / Damage: 5 / 4
Shield DV Melee / Ranged: +1 / +1
Drill: 5 - Fatigue: 0 - Endurance: 9 - Might: 3 - Armor: 3 - Morale: 4

Ashigaru Commandos: 250
Melee Attack / Damage: 4 / 3
Ranged Attack / Damage: 3 / 2
Shield DV Melee / Ranged: 0 / 0
Drill: 5 - Fatigue: 2 - Endurance: 9 - Might: 2 - Armor: 2 - Morale: 4

Battlefield Engineers: 500
Melee Attack / Damage: 3 / 2
Ranged Attack / Damage: 4 / ?
Shield DV Melee / Ranged: 0 / 0
Drill: 5 - Fatigue: 2 - Endurance: 8 - Might: 4 - Armor: 1 - Morale: 3

Soren's Charge: 500
Melee Attack / Damage: 4 / 3 (3 / 5 if charging)
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: +1 / +1; mounted +1 DV vs. infantry melee
Drill: 5 - Fatigue: 1 - Endurance: 9 - Might: 1 - Armor: 3 - Morale: 4

Dragon Warriors: 500
Melee Attack / Damage: 4 / 3
Ranged Attack / Damage: 3 / 2
Shield DV Melee / Ranged: +1 / +1
Drill: 5 - Fatigue: 0 - Endurance: 9 - Might: 1 - Armor: 2 - Morale: 4

Aerial Marines: 500
Melee Attack / Damage: 4 / 3
Ranged Attack / Damage: 0 / 0
Shield DV Melee / Ranged: 0 / 0
Drill: 5 - Fatigue: 0 - Endurance: 8 - Might: 0 - Armor: 2 - Morale: 4

Dragonfly Pilots: 24
Ranged Attack / Damage: 4 / 7
Shield DV Melee / Ranged: 0 / +2
Drill: 5 - Fatigue: 1 - Endurance: 9 - Might: 4 - Armor: 5 - Morale: 4

Sample Autonomous Units

The following are example units led by Non-Signature characters. A unit's Command Pool is its base dice pool for all non-attack actions, i.e. Join War, Change Formation, Turn, Charge, Resist Exhaustion, etc. A unit's Maneuver Difficulty is equal to it's (Magnitude - Drill) and is the base difficulty for most such actions. A unit's Disengage rating is its dice pool to withdraw from close combat, rolled against a difficulty of the opposing unit's (Drill + 3).

Medium Infantry Dragon: Magnitude 5
Command Pool: 6 - Maneuver Difficulty: 2 - Disengage: 4
Melee Attack: 6 - Ranged Attack: 6 - DV: 5(+1 shield) - Soak: 4
Endurance: 6 - Might: 1 - Morale: 3

Citadel Essence Cannon Battery: Magnitude 1
Command Pool: 6 - Maneuver Difficulty: 1 - Disengage: N/A (immobile)
Melee Attack: 0 - Ranged Attack: 8 - DV: 0 - Soak: N/A (bunkered)
Endurance: 6 - Might: 4 - Morale: 3

Dragonfly Squad: Magnitude 1
Command Pool: 7 - Maneuver Difficulty: 1 - Disengage: 12
Melee Attack: 0 - Ranged Attack: 8 - DV: 7(+2 shield) - Soak: 19
Endurance: 9 - Might: 4 - Morale: 4

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