Taerinshar/Willem Grex

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Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 3
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 1 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Presence 1, Investigation 1, Larceny 1, Survival +1 (3))

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 5 (Chakrams +2)
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 1 (Lunars +2) , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 4 , Awareness 2, Bureaucracy 2, Martial Arts 5 Medicine 0

Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Investigation: Efficient Secretary
Larceny: Thought Swiping Distraction
Resistance: Ox Body x1
Lore: Methodology of Secrets
Awareness: Prior Warning
Dodge: Absence, Duck Fate


Virtues (After BP):
Temperance 3(4)
Requital 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 7 limit is acquired

Backgrounds

1 - Sifu
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking)
2(3) - Resources (1 free)
Artifacts:
2 - Starmetal Bracers (Attune: 4)
2 - Taerinshar/Centre Cannot Hold (Artifact Chakrams) Attune: 4
1 - Starmetal Breastplate (Attune:2)


Flaws and Merits
Flaws:
5 - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
3 - Martial Arts to 5
2 - Survival 5
2 - Thrown 5
Sub: 14
1 - Thrown Specialty - Chakrams +2
2 - Athletics 2 to 4
1 - Sail 4
2 - Manse 4
2 - Willpower +1
1 - Connections (Guild)

Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+11 - 10 attune = 22

Combat
PDV (Fist) = 5+5+1(fist)+1(bracers)/2 = 6
DDV = 5+3+2(ess)+3(bracers)/2 = 7

Attacks:
Centre Cannot Hold Chakrams:
Speed: 4
Ac: 5dex+5MA+3Ac(weapon)+1(bracer) = 14 (16 when used with thrown specialty, may be modified by location in creation)
Dmg: 7L + Str (May be modified by location in creation)
Rate: 4
Range: 30 yards

Perfect Throwing Needles
Speed: 5
Ac: 5 dex + 5Thr + 2Ac +1(bracer) = 13
Dmg: 3L + Str (Piercing)
Rate: 3
Range: 15 yards

Fists
Speed: 5
Ac: 5+5+1(fist)+1(bracer)=12
Dmg: 3b+str
Rate: 2


Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1