StarJaunter/NWODCharms
A large list of re-written charms will eventually go here. Charms will be rewritten to best match the function of the original, if mechanical differences between the games don't allow it I will probably use the charm to address some piece of mechanics that Exalted charms don't cover.
Charms
Charms by Exalted Type
Solar Charms First step is the beginning
Lunar Charms Now I am getting ambitious
Sidereal Charms Maybe...
Dragon Blood Charms Now I am just being ridiculous
Sorcery Charms Rule and mote changes, read original for flavor text
Supernatural Fighting Styles Excepting Hero Style
I will post some musing and comparisons here until I get some Charms written
Comparing Exalt Type Charm power levels
Penalties
Dragonbloods: Remove a kind of penalty in a specific circumstance or reduce a kind of penalty by something Celestial: Remove a kind of penalty or reduce all penalties by an amount Solar: Remove all penalties
Overwhelming
Dragonbloods: Can give themselves a dice advantage against an opponent. Celestial: Can remove opponents ability to oppose rolls, so only luck and opponents magic can resist Solar: Can perform perfect actions, can only be resisted, possibly, with other perfect actions
Artifacts
Dragonbloods: They struggle to produce level 3 artifacts Celestial: With some effort they can make level 4 artifacts in a human life time, or live long enough to surpass even this Solars: With a little effort they can produce level 5 artifacts within one lifetime, and make make mind numbing expression of occult mastery given time
Social Fu
Dragonbloods: Can give a bonus in circumstances, or remove penalties Celestial: Can remove someone's ability to resist a certain kind of social attack, like forcing someone to believe you are lying if you speak the truth Solar: Solars can give unresistable commands to another and rewrite memories.