Sssssz/MarchOfBehemothsStyle
March of Behemoths Style
Celestial Level Martial Arts Style
(Something about hestory and background goes here but I don't feel like writing right now. I have ideas, I'll write them when I feel like it.)
The style weapons are maces and tetsubos. Artifact versions of such weapons count as style weapon too. The style is not compatible with armor.
March of Behemoths style is often practiced by Lunar Exalted. The style emphasized power and shaking things up good.
Charms
Behemoth's Breath</b>
<b>Cost: 3 motes Duration: Instant Type: Reflexive Min. Martial Arts: 3 Min. Essence: 2 Prereqs: None
Students of the style first emulate cries of Behemoths in their march. More flavor text to come.
The martial aritst may add her Strength to her parry success with the use of this Charm. Something to come later. Writing things down now before I forget.
March of Behemoths Form</b>
<b>Cost: 8 motes, 1 Willpower Duration: One Scene Type: Simple Min. Martial Arts: 4 Min. Essence: 3 Prereqs: All pre-Form charms, duh.
The martial artists familiarizes herself to terrorizing stomps of a Behemoth. Her feet and fists become like the beast's paw, creating thunders everywhere they tread. The martial artist's demeanor becomes aggresive and assertive while this Charm is active.
All attacks, parries or movements do Essence Rating/2 Bashing damage to targets within Essence in feet around the point of impact. This damage is calculated seperately, and this ignores armor soak. Also for ever attack made while this Charm is active, the target must roll Dex+Ath with difficulty of the Martial Artist's MA rating. If the roll fails, the target is knocked back.
A character may not use more than one Martial Arts form-type charm at a time.
Behemoth's War Cry</b>
<b>Cost: 12 motes, 1 Willpower Duration: Special Type: Simple Min. Martial Arts: 5 Min. Essence: 5 Prereqs: All Charms in the style.
The martial artist channels massive Essence into a shout comparable to Behemoths' war cries. Blah blah.
The martial aritst shouts. Everything within the MAist's MA in feet suffers Strength+Essence levels of Aggravated damage, in yard x3 suffers Strength+Essence/2 level of Lethal damage and in yard x10 suffers Strength level of Bashing damage. This is undodgable and unblockable, and this damage ignores armor bonus. Also, for the MAist's Essence in turns, all opponents suffer -3 dice penalty as they are shaken up good by the war cry. This is an environmental penalty.
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Obviously, I'm still writing this thing. I don't have much time right now, so I'll get back to this as soon as possible. - Sssssz