SolarDodge/BillGarrett
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Solar Dodge Charms by BillGarrett
Cover-Creating Maneuver
Cost: 3 motes Duration: Until next action Type: Reflexive Minimum Dodge: 2 Minimum Essence: 1 Prerequisite Charms: none
Rather than a single defensive maneuver against a single attack, the Solar creates cover and diversion for himself through rapid maneuvering and preternatural use of his surroundings. He might slip behind a boulder, duck behind his opponent's own body and use it as a shield, and even cast off his cloak to obscure himself in a critical moment. Whatever the nature of this concealment, all hand-to-hand or ranged attacks against the character suffer a cover penalty equal to the character's Dodge ability until his next action. Attacks which allow a character to bypass cover (such as some applications of the Solar Spider-Foot Style Charm) will negate this penalty. The Solar cannot invoke this Charm in utterly open ground devoid of any opportunity to use this ability, but anything less than this is sufficient for his purposes.
Troublesome Monkey Method
Cost: 4 motes + 1 Willpower Duration: One scene Type: Reflexive Minimum Dodge: 4 Minimum Essence: 2 Prerequisite Charms: Cover-Creating Maneuver
Through acrobatic leaps, sudden twists, vaunts and tumbles, the character takes every advantage of any conceivable environmental feature, including his opponents, in order to avoid being a target of attacks. On any turn that she is able to freely move, and does not sprint, the Solar receives a cover modifier equal to her permanent Essence. This penalty applies to all attacks, both hand-to-hand and ranged. This bonus may be circumvented by any effect that denies a cover modifier (such as some applications of the Solar Spider-Foot Style Charm). Although she must normally be capable of movement to receive the benefit of the Charm, the Solar may perform a stunt to receive the benefit when being clinched.