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I have a discussion about how to best use the existing Brawl Charms at BillGarrett/SolarBrawlDiscussion. Comments welcome!

Solar Brawl Charms by BillGarrett

Fist Strikes Mountain Defense

 Cost: 6 motes
 Duration: Instant
 Type: Reflexive
 Minimum Brawl: 5
 Minimum Essence: 2
 Prerequisite Charms: Ox-Stunning Blow

Gathering her power, the Solar strikes an attacker's limb or weapon. She may grab a fist and crush it in her own, twist someone's arm until it snaps, squeeze the wrist of a swordsman as he extends, or punch directly at the ball of the foot as her opponent kicks. Whatever the nature of the attack, the character may roll Dexterity + Brawl as a reflexive parry against a single attack. If the character receives extra successes on the parry roll, they are used as the attack successes in a counterattack against the original attacker. The damage done by this counterattack is piercing damage, and halves armor soak. This Charm may parry attacks from, but may not be used to counterattack against, Solar Counterattack or any other counterattack Charm.

Breastplate-Shattering Fist

 Cost: 5 motes, 1 Willpower
 Duration: One scene
 Type: Simple
 Minimum Brawl: 5
 Minimum Essence: 3
 Prerequisite Charms: Fists of Iron Technique

The character pours Essence into her fists and feet, hardening them into deadly weapons more damaging than a maul. For the duration of the scene, her attacks are treated as piercing, and halve armor soak. In addition, she adds her permanent Essence to the base damage she inflicts unarmed. This Charm may not augment the damage done by brawling aids, only barehanded damage.

This Charm can act as a prerequisite for the Adamantine Fists of Battle Charm found in Caste Book: Dawn.


What would you think of making Breastplate-Shattering Fist the pre-requisite for Adamantine Fists of Battle, and dropping the canonical pre-requisites? Also, what about lowering the cost of Fist Strikes Mountain Defense if the counterattack portion is not used? Love the charms, love the brawling guide. ~Andrew02

Prereq - done. FSMD's cost is the way it is because of the piercing damage - if you hit at all, you'll be hitting hard - and because it keeps the cost calculation simple. There's no retroactively spending more motes if your parry successes are good enough to qualify, and the counterattack is enough of a core part of the Charm theme that making it optional detracts from the Charm. But I imagine there's a 2-mote Brawling parry Charm that someone can write :)
Thanks a lot for the feedback. :) -- BillGarrett