SilverMasks/Tales

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Tales

Tales to Luna's Light
Cost: 5 motes
Duration: One Scene
Type: Supplemental
Minimum Charisma: 2
Minimum Essence: 2
Prerequisite Charms: None
Those who listen to tales under the faint moonlight see images playing through moonbeams and fireshadows... but a Lunar who possesses this Charm can actually ponctuate his tales with phantom images that swirl through the air around her! This adds a number of dice equal to the Lunar's Essence Score to all rolls relating to telling stories. Note that the images actually appear, fading in and out of existence around the character.

Tale-Spinning Mastery
Cost: 3 motes
Duration: Variable
Type: Simple
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Phantom-Conjuring Performance
The illusions move around, a play of light and shadows accompanied by a perfect narration by the Lunar, using shapeshifting to convey the right movements, the right tone of voice, using his Charisma to sway an audience. It takes skill, to know exactly how to address each audience, every decorum needed... and how to properly put up the show. It is a masterful display, which gives all those who witness it a number of automatic successes equal to the Lunar's Essence to remember anything in the tale. No member of the audience may interrupt this tale unless they have a greater Permanent Essence than the Storyteller.

World Within Words
Cost: 5 motes, 1 willpower
Duration: Variable
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Tale-Spinning Mastery
With subtle changes to their voices Lunars can work their audience in the most insidious trance. Surrounded by the Lunar's sweet tongue and illusions that drown all of their senses an audience no greater than (The Lunar's Charisma x50) individuals see themselves into a world of fantasy, touching and sensing and feeling all things within as if they were real.

This Charm generates a Charisma+Performance roll. Members of the audience whose Temperance+Essence is inferior to the number of successes scored by the Lunar become unaware of their surroundings - their awareness completely immered into the Lunar's tale. Only great disturbances will rouse their attention - those require the immered audience to suceed on a Wits+Awareness roll with a Difficulty equal to the Lunar's Performance. The Lunar must spend one action every turn mantaining this Performance.

The parables in those vivid tales can be incredibly instructive - the Lunar may use them to teach others with great ease. The total cost to increase a single trait highlited in the immersive tale lowers by 1 experience point. This discount does not stack with further uses of this Charm or with tales told by any other sources.

Stance-Shifting Parable
Cost: 5 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 5
Minimum Essence: 3
Prerequisite Charms: World Within Words
Placing the audience in place of the characters of a story the Lunar shifts their worldview like an artificer would clay.

The Lunar names a general opinion for his audience - which may be no greater than (The Lunar's Charisma x50) - to follow and rolls Charisma+Performance. Members of the audience whose Conviction+Essence is inferior to the number of successes scored by the Lunar have this opinion ingrained into their selves and must spouse it in all actions unless they spend 1 willpower to run counter to it for a Scene. Spending more Willpower than the Lunar's Charisma score in this fashion ends this effect.

Life Mimics Art
Cost: 5 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Charisma: 5
Minimum Essence: 4
Prerequisite Charms: Stance-Shifting Parable
This Charm must be used while World Within Words is in effect. The Lunar chooses a single participant immersed in the World Within Words and ensnares him in a veil of fictional tales. While other members of the audience feel like the characters of a tale in superficial ways the one ensnared by Life Mimics Art feels it on the core of his very soul - he believes he is one of the fictional characters in this story and always has been.

This Charm generates a Charisma+Performance roll with a Difficulty equal to the victim's Essence. The victim also rolls his own Willpower score at standard difficulty in opposition to the Lunar's roll. Should the Lunar win the victim believes himself to be the fictional character chosen by the Lunar for the duration of this Charm. The ensnared victim can spend 1 willpower to run counter this compulsion for a Scene. Spending more Willpower than the Lunar's Charisma score in this fashion ends this effect.

Should the victim decide to act In Character he acts not with his own Nature and Virtues but with the fictional character's. The victim believes himself to be the character - thus Charms such as Motive-Discerning Technique will see only the character and not the victim's true self.

If the victim's Temporary Willpower falls to 0 while this Charm is active the victim is absorbed by his role. The Lunar's commitment is dropped as if he had spent the necessary Willpower but instead he becomes his role without any chance to escape from it - but once a month on each New Moon the victim can roll his Willpower score against the original successes of the Lunar. If this roll is successful he breaks out of the role. If this roll is a failure he continues to behave as if the role was truth unless broken by some outside effect.

Tale of Seven Ordeals
Cost: 10 motes, 1 willpower
Duration: Variable
Type: Simple
Minimum Charisma: 5
Minimum Essence: 4
Prerequisite Charms: World Within Words
Within their parables Luna's Beloved hide the greatest wisdom. Disclosing those secrets a Lunar can weave a tale that bares all of their wisdom to their pupil in Tales that are lived in full as seconds pass on Creation and Days and Months inside the time of stories of the Tale of Seven Ordeals! This Charm allows a Lunar to ignore the required Training Time when teaching another a single trait he possesses. (This includes Charms and Spells but not Permament Essence - Enlightement must come from within.)

The parable takes a number of hours equal to the Trait's cost in Experience Points. During this time the Lunar and his pupil are in a world of their own - surrounded by illusions and deep into fictional lives. The pupil must still pay the full Experience cost for the trait to be acquired. At the conclusion of this Charm both Lunar and pupil are exhausted: they suffer from a Fatigue Penalty equal to half the number of hours spent meditating until they can rest properly.