SilverMasks/Beast

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Beast

Beast-Soothing Charisma
Cost: 4 motes
Duration: One Scene
Type: Simple pokern
Minimum Charisma: 2
Minimum Essence: 2
Prerequisite Charms: Ascendant Charisma
With their Charisma, Lunars can curb bestial impulses, cooling the blood in the opposite way that Luna induces Lunacy, and making beasts know the Lunar is one of their own. The Lunar can instantly pacify any mundane beast. The Lunar walks without making birds and rabbits flee, and even wolves and bears just take the Lunar to be part of their pack or part of the background. They will never, in any instance, try to harm or hinder the Lunar unless they are harmed first. If the Lunar is faced with supernatural beasts, or those controlled by supernatural means to attack, the Lunar can roll his Charisma+Survival as a standard dice action with a difficulty equal to their Essence or the Essence of the one controlling them. Success stalls them for a turn.

The Lunar may wish to use this Charm to specifically pacify a single feral animal paying 1 willpower(and rolling, as above, for supernatural beasts). The beast remains pacified for the scene the Lunar remains with it, and for a scene afterwards. The Lunar may attempt to Tame or Train the animal pacified, rolling once per scene with it, even if the interval of such rolls would be of days or weeks.

Gather the Flock
Cost: 5 motes, 1 willpower
Duration: A Lunar Month
Type: Simple
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Beast-Soothing Charisma
Lunars can gather great armies of savage beings that resonate more easily with the primal impulses of Creation's soul. With Gather the Flock, the character can form a Pack or Flock no greater than (Charisma x5) beings. Those are only human-sized beasts, however. Two Small beasts count as one, five Tiny beasts count as one, and ten Minuscule beasts count as one. In the same token, a Large beast counts as two, a Huge beast counts as four, and a Giant beast counts as eight. To use this Charm on supernatural beasts or great feral ones, the Lunar needs to suceed in a Charisma+Survival roll with a difficulty equal to their Willpower.

Commanded beasts are in complete control of the Lunar, and will follow him as their greatest alpha. They do not fear fire, the lands of death, or any other thing that would give normal animals pause, and stop only when the Lunar wishes them to. Mounts will accept any riders the Lunar deems acceptable. The animals can understand the Lunar's commands perfectly, and he can understand all that they communicate to him. This Charm lasts for a Lunar Month, but at the end of it the Lunar can just pay the 4 motes again and retain his commnand without losing its benefits. If used on a Beast and the Lunar spends 1 experience point, he may create a Familiar, or increase his familiar rating with the beast by one.

Mirror of Wild Eyes
Cost: 2 motes
Duration: One Scene
Type: Simple
Minimum Charisma: 4
Minimum Essence: 2
Prerequisite Charms: Gather the Flock
The flock seems to be always aware of what all of its members see, able to dive and rise together at a moments' notice! Once this Charm is activated, the Lunar may spend 1 mote to see through the eyes of any of the animals he commands via Gather the Flock. He may do so for as long as he desires, but suffering a 4-dice penalty to notice or react to anything that happens with around his true self as long as his senses are mostly away, and 6-dice penalty on all awareness rolls required of his true self. The Lunar can use most sense-enhancing Charms through the animal as he could through his own eyes.

Dance of Wicked Beasts
Cost: 10 motes
Duration: One Scene
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Mirror of Wild Eyes
Under the light of the full moon, beasts can be terrlble, descending over their unsuspecting targets and moving as one, ferocious, fast and powerful as their moonchildren leader herself! This Charm affects all creatures the Lunar commands via Gather the Flock. For the remainder of the scene, they add the Lunar's Essence to all combat actions.

Flock Dives at Bear
Cost: None
Duration: Permanent
Type: Special
Minimum Charisma: 4
Minimum Essence: 4
Prerequisite Charms: Dance of Wicked Beasts
A Flock or Pack moves as one. When threatened, they scatter as one, splitting in different ways with no pattern but their instincts, and yet, all know, and in the space of a breath they are together again, in perfect formation. Moving so perfectly, the group commanded by the Lunar becomes the perfect weapon, taking on enemies greater than itself, one covering for the other, counfounding the enemies with their movements, with their unity, a perfect understanding between all of them leading to nothing but victory! This Charm enhances Dance of Wicked Beasts. When activating that Charm, the Lunar may pay 1 willpower to lower all of his foe's defenses against the beast's attacks by his Intelligence, and increase the difficulty to strike at his beasts by his Essence.