Shorlixa/PGHouseRules

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House Rules

And here the House Rules.

Back to Performer's Game

Character Creation Changes

The ability Performance must be favoured. In return, you get two free dots into this ability as well as the full three specialities allowed in this ability.

Essence 4 must be explained.

You have 15 charms.

You get 25 bonus points.

For backgrounds:

Backing must be approved by me.

Level 4 and above artifacts must be approved by me. Explanation on how said artifacts came into one’s possession is good.

Allies and Contacts need a minimum of name, gender, occupation, one sentence describing how you came in contact. If you do give me the bare minimum, I’ll feel free to flesh them out as I feel like. Mentor by its very nature needs more.

Cult is not a background open to the Solars.

Followers are limited to a maximum of 7 people. And remember since you’re a travelling group of entertainers, they’ll be people helping along those lines. I’m willing to give people who are simply attached to the group, but don’t follow any Solar in particular. Numbers will depend on the situation.

Influence requires explanation.

The performing troupe currently has a Reputation and Influence of 2.

Manse must be approved by me. No manse above level 3. Following Manse Creation rules.

Resources had better be explained if they’re super high. By virtue of the fact that they are performers, they’ll be receiving anywhere between Resource 1 to even the rare Resource 5 payments depending on where they go and how well they perform. Or they might get rotten eggs and tomatoes thrown at them.

Charm House Rules

Fivefold Buldwark Stance – Onslaught penalties are removed. Defence penalty imposed by each action is reduced by 1. Coordinated attack penalties are halved (rounded down).

Flow Like Blood – Coordinated attack penalties are removed. Defence penalty imposed by each action is reduced by 1. Onslaught penalties are reduced by 1. Motes cost is increased to 6.

Experience Cost and Training

Experience costs are now a flat rate.

  • 8xp per attribute
  • 4xp per ability
  • 2xp per favoured ability (if new, pay 4xp for first dot)
  • 2xp per speciality
  • 1xp per favoured speciality
  • 5xp per virtue
  • 7xp per willpower
  • 14xp per essence
  • 8xp per favoured Charm or Spell
  • 10xp per normal Charm or Spell
  • 2xp per charm in a combo (3xp if Charm requires min Ability 4)

A notable exception is the Craft ability. The first Craft ability is bought as per normal. From the second Craft Ability onwards, the cost is halved.

Screw training times. Skills can be bought whenever you want, but you need someone to learn it from unless it's a caste/favoured ability. Charms can be bought between sessions, as long as we are not stuck in the middle of a scene. Combat for example. Spells require access to books, but otherwise can be learned between sessions. This would make for pretty fast progression and also means less book-keeping for me. Remember to update your character sheet when you make any purchases.