Seiraryu/BranchMaidens

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Branch Maidens

http://www.geocities.com/seiraryu/tab.gif An all-female (for the purposes of ascribing gender to elementals) off-shoot of the Stick Persons, the Branch Maidens are Elementals of Wood that live to serve. Just as Stick Persons, they begin their lives as twigs or branches of ancient trees, breaking off from their parent tree only after a quite a long time. Unlike their cousins, however, they do not remain tied to their original parent tree, and often leave its vicinity to search for a spirit or more powerful elemental to serve (sometimes they even serve Exalted, usually kind hearted Dragon-Blooded of the Aspect of Wood). Another difference they hold with Stick Persons is that they do not usually agree with the methods of the Kings of the Wood or these powerful elementals' need for bloody and grotesque sacrifices. The Branch Maidens are completely peaceful by nature, and there has never been a record of one that lifted a weapon for any reason other than the defense of the being whom they serve.
http://www.geocities.com/seiraryu/tab.gif The purpose of their existence, as the Branch Maidens see it, is to make those whom they choose to serve's lives as comfortable as possible. They hustle and bustle with a calm, lilting walk, their long, stick-like bodies (usually ranging from two to three and a half feet tall) swaying with every step. They have extraoridnarily thin branches of their own on their heads that drape back in strands. Sometimes, their hair even blooms small flowers. If these flowers are places in a pot of water and left to soak in a room, the room will have a pleasant scent for five days, in which time the flowers will have grown again on the Branch Maiden. Their faces are completely intergrated into their bodies, no thicker or wider than the rest of their bodies, with a horizontal slash that moves slowly as a mouth and two hollow holes as eyes (even though they can see just fine). The bottom of their bodies are made up of roots that they develope when they leave their main tree, their walk slow and complicated due to the amount of "feet" they possess. They cannot help but hum a lilting song constantly, unless speaking with someone, in which case their voices are slow and soft, never rising in volume. They are invariably polite and love to socilize with polite people.

Character Sheet

Attributes
Physical: Strength 1, Dexterity 3, Stamina 2
Social: Charisma 5, Manipulation 4, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 2

Abilities
War: Athletics 1, Awareness 4, Brawl 1, Dodge 4, Endurance 1, Melee 2, Resistance 1
Life: Craft (Gardening) 4 (Indoors Design +3), Crafts (Carpentry) 2, Linguistics (Old Realm and Regional) 1, Performance 5 (Singing +2), Presence 2, Socialize 4 (Hosting +3), Stealth 3, Survival 2
Wisdom: Bureaucracy 1, Lore 2, Medicine 4 (Caring for the Sick +1), Occult 1

Advantages
Virtues: Compassion 4, Conviction 2, Temperance 3, Valor 2
Charms: Compassion (Commodity of Nature, Landscape Camouflage, Landscape Travel, Measure the Wind, Stoic Endurance, Touch of Grace), Temperance (Hurry Home), Valor (Dematerialize, Will-o-Wisp)
Elemental Powers: Aegis, Element's Domain, Rejuvenation (when rooted to the ground; -3 to Intiative and -3 to all Dexterity rolls that require Movement)

Essence 2
Essence Pool: 63
Willpower: 7
Health: -0, -1, -1, -1, -2, -2, -2, -4, Inc. [1L/2B]
Armor and Soak: No Armor
Lethal 1
Bashing 2
Aggravated 0

Cost to Dematerialize: 16

Base Initiative: 5
Attack:
Poke: Speed 5, Accuracy 5, Damage 1B, Block 6, Rate 5
Dodge Pool: 9