Seiraryu/Bluzbug

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The Bluzbug

A diminute breed of spirits, the bluzbugs have the shape of dragonflies, except they are about twice as large and have huge, peering human eyes that seem to shimmer with illusion, making even the most attentive person that looks into them drowsy. They are a light blue, though when their surroundings are hard-pressed for light they glow a sharp, darker blue. These critters are almost all nocturnal (although they are seen during the day occasionally). Incredibly agile, these critters move faster than any average mortal could hope without magical assistance.

Bluzbugs are friendly to anyone that hasn't been mean to them yet--everyone is a good person until proven otherwise to a bluzbug. Friendly as they are, however, they are also mischevious and love to play pranks. Once a bluzbug decides you're it's friend, you're a target. Sometimes it'll be days between pranks, and sometimes only seconds. It all depends on the bluzbug's mood and general demeanor. Of course, they never harm anyone on purpose. People they don't like they simply ignore, dematerializing and vanishing into the spirit courts. They not only play pranks, however...bluzbugs have different passions, from an incredibly high affinity for tea (if you accidentally make a bluzbug mad, tea is a good way of getting them to at least hear your explanation). They can't drink the tea, of course, but more than one bluzbug has sat at the tip of a teacup and then fallen over, bathing themselves in tea, a happening which they take with as much dignity as they possess. Tea parties are the only places in which they are actively social, of course. Unless pushed into it, bluzbugs rarely have the inclination to speak or carry on a conversation. It's not that they mind...they're just shy. As an extra to loving tea parties, they can turn into maggoty old ladies when it comes to art--a bluzbug will critique a piece of art until there is nothing left to say about it. If a work of art is perfect, then its too perfect.

As useless (aside from fun and games) as they may seem, the bluzbugs actually do have a function in the Spirit Courts. In Creation, the bluzbugs are the guides of the forests, swamps, caverns and valleys. When a person is lost, it will be the bluzbug that can be most relied upon, for they are honest to a fault and perfect when doing their duty. Usually they try to whisper the directions from a dematerialized form--but occasionally, the travelers are just too dense, and they must materialize to be paid attention to. In Yu-Shan, they are often employed as guides to visitors and guides to people visiting their employers' manses in Heaven.

Not only are bluzbugs guides in the world...they are also guides in dreams. They have a very unique understanding of what dreams means. They know what things that appear in theminds of others mean, and have an incredible knowledge of how to manipulate dreams to make them say what the dreamer needs to know. This is why they are also called the dreambugs (although not to their faces, as they don't like it). In Yu-Shan, this ability is used a bit less prophetically: it isn't uncommon for powerful gods to summon bluzbugs to them and have them alter their dreams (for those gods that choose to sleep, of course) so that they may have the most pleasant dreams. If the bluzbug fails in this task, they are punished. This is why most bluzbugs prefer dwelling in Creation instead of Heaven.

Character Sheet

Attributes
Physical: Strength 1, Dexterity 6, Stamina 2
Social: Charisma 5, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 5

Abilities
War: Awareness 4, Dodge 3 (Full Dodge +3), Endurance 1, Resistance 1
Life: Larceny 3, Linguistics 3, Performance 2, Presence 4, Socialize 3, Stealth 5, Survival 2
Wisdom: Bureaucracy 3, Investigation 1, Lore 3, Medicine 1, Occult 4 (Dreamlore +3)

Advantages
Virtues: Compassion 4, Conviction 2, Temperance 2, Valor 3
Charms: Compassion (Dreamspeak, Tiny Gift, Benefaction, Landscape Travel), Conviction (Confusion), Temperance (Cunning Thief), Valor (Materialize, Principle of Motion)

Essence 2
Essence Pool: 57
Willpower: 5
Health: -0, -1, -1, -2, -2, -4, Inc.

Armor and Soak: No Armor.
Lethal 1
Bashing 2
Aggravated 0

Cost to Materialize: 14

Base Intiative: 11
Attack: None (they don't fight)
Dodge Pool: 11
Specialties: Full Dodge 14