Scytheus/The Blasphemous Kinder
These beings, once human, have been warped and twisted through the "blessings" of ThatIsWhichIsNot. Beings who manipulate and use Essence experience discomfort, and even pain in the presence of these creatures. This discomfort worsens as they come within closer proximity. Essence flows in a disturbed manner and even anima's "behave" erratically. E.g. while within the area of a Kinder, Lupin V's anima - a night owl - began to fly around erratically, as though in a panic. The coins and jewels it usually leaves in its wake were now flung all about with the velocity of bullets.
The Blasphemous Kinder seem drawn to all artifacts that originated from TheVaultOfTheMartyrs. When within sight of one, they will converge upon it in a single-minded effort to take possession of it. Having taken it, they will leave - ignoring all consequences save losing the artifact - to parts unknown. Usually they disappear around a corner or fade away while departing or disappear when a person blinks, etc. In TheNamelessGospels, the Kinder - while not named - are described as the "keepers" of the artifacts. Upon the day of Rebirth, they will be offered up to That Is Which Is Not who will then destroy them.
The Blasphemous Kinder are vaguely humanoid in appearance, though many distinguishing characteristics seem to have been warped or mutated away. They emit eerie sounds, completely inappropriate for their body type. Kinder that appear male emit sounds of women moaning in orgasmic ecstasy or puppies being tortured, while women sound like men being beaten or men belching. The smaller, "children" type emit sounds of babies crying or infant-like giggling when they are struck. Intermittenly between these noises, they go into a chant with a gargled disturbing whisper in an ancient dialect of Old Realm. When translated, it means "It is Creation that does not belong".
Usually "naked" (again, any distinguishing characteristics such as genitalia, areolae, and facial features are gone) and caked in splotches of blood, dirt and rust, they walk at an ungainly gait. They are capable of unbelievable contortion, forcing their bodies into such arrays with unsettling cracks and pops. If clothed, the clothing is usually nearly worn to uselessness as is any armor. Also the garb is dirty and caked with blood.