Rafilar/DenandsorAutomata

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Here are stats for 3 different variations on the Denandsor Guardian from CoTD1:Scavlands.

Basic Denandsor Guardian

The vast majority of Denandsor’s guardians look like overly large, beautifully crafted suits of armor. All of them follow a general theme, but the various artisans who forged the guardians took a great deal of artistic license within that theme.

Attributes: Strength 7, Dexterity 4, Stamina 6; Charisma 1, Manipulation 1, Appearance 4; Perception 5, Intelligence 3, Wits 3
Virtues: Automaton: Never fails Valor checks, never makes others
Abilities: Archery 5, Athletics 5, Awareness 5, Dodge 6, Integrity 2, Linguistics 2 (Native: Old Realm; Forest-tongue, High Realm), Martial Arts 6, Melee 6 (Sword +2), Presence 1, Resistance 4, Stealth 2, War 2
Join Battle: 8
Attacks: (Ping 4)
Punch: Speed 5, Accuracy 8, Damage 7B, Parry DV 6 (12d), Rate 3
Kick: Speed 5, Accuracy 7, Damage 10B, Parry DV 4 (8d), Rate 2
Clinch: Speed 6, Accuracy 7, Damage 7B, Parry DV –, Rate 1
Slashing Sword: Speed 4, Accuracy 13, Damage 10L, Parry DV 6 (12d), Rate 3
Firewand: Speed 5, Accuracy 10, Damage 12L, Rate 1, Range 10
Soak: 12L/15B (Natural 3L/6B; Armor plating 9L/9B, Pierced 7L/10B; Hardness: 7L/3B)
Health Levels: -0/-1 x4/-2 x5/-4/I
Move: 9 yd. Dash: 15 yd.
Dodge DV: 5 (11d)
Essence: 1 Willpower: 10

Other Notes: Denandsor’s guardians are adept at using flurries and coordinated attacks to weaken the defenses of their quarry. They were even known for being able to defeat some of the Chosen when necessary.

Advanced Denandsor Guardian

This model possesses a cruder, more rustic mien, with a bolder, more primal design. While it looks older or more primitive, it actually moves more quickly and has more weapon systems than the smoother models.

Attributes: Strength 9, Dexterity 6, Stamina 8; Charisma 1, Manipulation 1, Appearance 4; Perception 5, Intelligence 3, Wits 3
Virtues: Automaton: Never fails Valor checks, never makes others
Abilities: Archery 5, Athletics 5, Awareness 5, Dodge 6, Integrity 2, Linguistics 2 (Native: Old Realm; Forest-tongue, High Realm), Martial Arts 6, Melee 6 (Sword +2), Presence 1, Resistance 4, Stealth 2, War 5
Join Battle: 8
Attacks: (Ping 5)
Punch: Speed 5, Accuracy 10, Damage 8B, Parry DV 7 (14d), Rate 3
Kick: Speed 5, Accuracy 9, Damage 11B, Parry DV 5 (10d), Rate 2
Clinch: Speed 6, Accuracy 9, Damage 8B, Parry DV –, Rate 1
Slashing Sword: Speed 4, Accuracy 15, Damage 11L, Parry DV 7 (14d), Rate 3
Essence Cannon: Speed 5, Accuracy 13, Damage 20B, Rate 1, Range 125
Soak: 13L/16B (Natural 4L/8B; Armor plating 9L/9B, Pierced 9L/13B; Hardness: 7L/3B)
Health Levels: -0/-1 x6/-2 x8/-4/I
Move: 11 yd. Dash: 17 yd.
Dodge DV: 7 (14d)
Essence: 2 Pool: 20m Willpower: 10
Cannon Burst: The advanced Denandsor guardians can spend motes essence from their internal batteries to make their cannon shot detonae explosively. If the guardian spends 2 motes when firing, the blast detonates and affects everything in a 7-yard radius around the point of impact.

Other Notes: Denandsor’s guardians are adept at using flurries and coordinated attacks to weaken the defenses of their quarry. They were even known for being able to defeat some of the Chosen when necessary.

Denandsor Artillerist

Attributes: Strength 4, Dexterity 7, Stamina 6; Charisma 1, Manipulation 1, Appearance 4; Perception 5, Intelligence 3, Wits 3
Virtues: Automaton: Never fails Valor checks, never makes others
Abilities: Archery 6 (Essence Cannon +2), Athletics 5, Awareness 5, Dodge 6, Integrity 2, Linguistics 2 (Native: Old Realm; Forest-tongue, High Realm), Martial Arts 6, Melee 5, Presence 1, Resistance 4, Stealth 2, War 2
Join Battle: 8
Attacks: (Ping 3)
Punch: Speed 5, Accuracy 14, Damage 4B, Parry DV 8 (15d), Rate 3
Kick: Speed 5, Accuracy 13, Damage 7B, Parry DV 6 (11d), Rate 2
Clinch: Speed 6, Accuracy 13, Damage 4B, Parry DV –, Rate 1
Slashing Sword: Speed 4, Accuracy 14, Damage 7L, Parry DV 7 (13d), Rate 3
Essence Cannon: Speed 5, Accuracy 15, Damage 15L/20B, Rate 3, Range 125
Soak: 10L/13B (Natural 3L/6B; Armor plating 7L/7B, Pierced 7L/10B; Hardness: 5L/3B)
Health Levels: -0/-1 x4/-2 x5/-4/I
Move: 12 yd. Dash: 18 yd.
Dodge DV: 8 (15d)
Essence: 2 Willpower: 10

Other Notes: Denandsor’s guardians are adept at using flurries and coordinated attacks to weaken the defenses of their quarry. They were even known for being able to defeat some of the Chosen when necessary.