Qzujak49/Charms
Dragon-Blooded
Medicine
Gnarled Wood Strike, aka, the Ugly Stick Strike
Cost: 2 Motes per Appearance point Duration: Instant Type: Simple Minimum Medicine: 4 Minimum Essence: 2 Prereqs: Dread Infection Strike
The Exalt channels his essence through himself(if Wood Aspected) or a handy wooden object and strikes a glancing blow at his victim(Using Dex + appropriate Ability). The effect is a half-hearted attempt to transmute the target to wood, resulting in a misshapen mosaic of bark and flesh, moss and scabs, sap and blood. This charm is most often used to scare peasants or to temporarily disguise someone.
This charm decreases the target's Appearance by 1 for every 2 motes spent and health level of bashing damage successfully inflicted. Appearance can be decreased to no lower than 1 by use of this charm. If the target takes damage equal to or greater than his Essence, then the target ceases to be recognizable as himself by sight and just registers as "that ugly guy." The target's Appearance score recovers by 1 point for each health level that the target recovers.
Warped Wood Strike
Cost: 3 Motes per Appearance point Duration: Instant Type: Simple Minimum Medicine: 4 Minimum Essence: 3 Prereqs: Gnarled Wood Strike
As Gnarled Wood Strike, but the damage is Lethal, so the effects last longer. The cost is also higher.
Survival
Forester's Cover Invocation
Cost: 1 mote Duration: One Scene Type: Simple Minimum Survival: 2 Minimum Essence: 1 Prereqs: None
This charm causes a simple seed to sprout into a temporary pillar of bark. This pillar is of the same height and width as its maker and provides 25% hard cover for one person if used as cover(-1 success on ranged attacks against the user(as per the Exalted Core Book, page 229)). The pillar has lethal and bashing soak equal to its maker's Stamina and health levels equal to its maker's Survival. The pillar lasts for one scene or until destroyed.
Mushrooming Cover Method
Cost: 2 motes + 1 mote per additional person coverable Duration: One Scene Type: Simple Minimum Survival: 2 Minimum Essence: 2 Prereqs: Forester's Cover Invocation
The exalt infuses a common mushroom with essence, wills it to grow, and throws it to the ground. The mushroom then anchors itself into the ground, quickly grows to twice the height of its maker, and snaps at the stem like overgrown bamboo. The mushroom falls in whatever direction its maker desires. The side of the mushroom's cap that is nearest the direction of its fall folds under in order to provide a slightly elevated platform(about 1.5 feet). The side of the cap farthest from the fall remains firm and provides a half circle of protection for those behind it. The mushroom serves as 50% hard cover(Exalted Core Book, page 229) for those behind it. It can protect one person plus a number of people equal to the additional motes used in its making. It has lethal and bashing soak equal to its maker's Stamina and health levels equal to twice its maker's Survival. It lasts for one scene or until destroyed.
Woodland Wall Preparation
Cost: 4 motes, 1 Willpower Duration: One Scene Type: Simple Minimum Survival: 3 Minimum Essence: 3 Prereqs: Mushrooming Cover Method
The exalt takes a handful of seeds, infuses them with essence, and throws them into the air. While in the air, the seeds magically drift into the shape of a (Essence x 10 yards long) wall. The seeds then sprout into trees for the duration of the charm. These trees form a permeable barrier that will allow objects and creatures to travel through from the side that the maker of the wall was originally on, but objects and creatures trying to cross from the opposite side are blocked by swaying trunks and tree limbs. Those on either side of the wall can see clearly(if intermittently, with all the swaying branches) through to the other side. The wall provides 75% cover for those on the side that its maker was on when the wall was made, and provides no cover for those on the opposite side. The wall has bashing, lethal, and aggravated soak equal to its maker's Stamina + Essence and health levels equal to its maker's Survival x 3. The wall lasts for one scene or until it is destroyed. The wall can cover a number of people equal to its length in yards(maker's Essence x 10 if the wall is not obstructed(by being made in a 5 yard hallway or other confined space)).
Nature's Cacoon Measure
Cost: 6 motes + additional motes Duration: One scene Type: Simple Minimum Survival: 4 Minimum Essence: 3 Prereqs: Woodland Wall Preparation
The exalt takes a short length of vine, wills it to grow, and tosses it to the ground. The vine quickly grows into a thick, writhing semi-sphere of vines around the exalt. The radius of this half-sphere is equal to twice the height of the exalt. Those within this radius when the charm is cast must accumulate a number of successes on a Dex + Dodge roll equal to the user's Survival + Essence or be forced to the perimeter of the cacoon. The user may spend additional motes to negate successes on this roll on a one-per-one basis. Those who succeed on this roll are not pushed back, causing the cacoon to cease to grow in that direction and provide no cover for attacks coming from that direction. The cacoon provides 90% cover for the user. The cacoon opposes objects in the same way that the Woodland Wall does. The cacoon allows enough room on the inside and enough view of the outside for the user to dodge, parry, fire arrows, and take other actions normally. The cacoon has bashing, lethal, and aggravated soak equal to its maker's ((Stamina + Essence) x 2) and health levels equal to its maker's Survival x 4. The user may move around within the perimeter of the cacoon, but moving outside of the perimeter causes the structure to collapse.
Wood Dragon's Fortress Emulation
Cost: 6 motes, 1 Willpower Duration: One scene Type: Simple Minimum Survival: 3 Minimum Essence: 4 Prereqs: Woodland Wall Preparation
Comments
I'll detail the last one at some point. The roll on Nature's Cacoon Measure is meant to be hard. Its meant to provide a keepaway effect. -Qzujak49