Nekomimi-Maiden/SiderealCraftv1

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Fateful Delineation of Boundaries

Cost: 20m1wp, Minimums: Craft 5, Essence 4, Type: Simple (Dramatic)
Duration: Instant
Keywords: Combo-OK, Obvious, Shaping
Prerequisite Charms: Mending Warped Designs

Fate dictates who shall feast and who shall famine, where men live and where men die, the lay of the land and the turn of the tide. However, at times fate needs a push to overcome the inertia of what is to create what will be. Planting a prayer strip written with the destiny the Sidereal is enacting and signed with a thumbprint of his own blood, the Sidereal forces the world to catch up with the will of Fate.
This charm is a dramatic action taking five hours, which is Obvious to any Sidereals, beings Outside of Fate in the area listed below, and its' use is recognized and recorded by the Bureau of Destiny. Unauthorized use of this charm can provoke an audit and censure, if discovered.
Over the course of the month following this charm's use, an area thirty miles in diameter around the Sidereal is reshaped in subtle ways, according to the dictates of a Destiny the Sidereal chooses, which must be already in effect on the place in question. This charm functions similarly to Wyld-Shaping Technique, except as follows:
The Sidereal rolls Intelligence+Craft [Fate], with a base difficulty of 5, which may be spent to enact any of the following changes:

  • Land may be enriched with the "discovery" of valuable materials or investment of trade, or impoverished by the depletion of farmland and mineral veins, sufficient to increase or reduce the Wealth of a controlling organization by 1 dot per success, or the individual resources scores of those invested in the region by 1 dot per 2 successes.
  • Dramatic changes may be made to the landscape through natural disasters and seemingly random "acts of god", costing 2 successes and potentially providing geomantic sabotage or reinforcement, if the Sidereal surveyed the area to recognize the proper changes to make.
  • The source of an exotic wonder may come into being, such as a two-headed calf or a child who cannot know joy, for three to five successes. Acquiring the wonder for use in an artifact often provides its' own difficulties.