Nekomimi-Maiden/AbyssalResistance
Inviolate Assemblage Style
Cost: 3m (--); Mins: Resistance 4, Essence 2; Type: Reflexive (Step 10)
Keywords: Taint, Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Cadaverous Torpor Technique
Frail flesh may fail in the face of wicked blows, but a Deathknight maintains their vital integrity nonetheless; upon suffering a Crippling effect, the Abyssal may spend 3m to negate it; the injury visibly knits itself together with writhing sinew and violently flaring black essence.
At Essence 3+, this charm improves; the character may use this in the face of an Amputation effect. While her limb is still severed, she needs only take a miscellaneous action to reattach it. A repurchase makes this reattachment a wholly reflexive action taken when she acts, costing 1m.
This charm may be purchased as a Tainted effect. The character never suffers Crippling effects from anyone with equal or lower Essence to her own, and even Amputation effects are free to reverse from such foes. However, her repeatedly dismembered form is more vulnerable to such injuries; even without magic, called shots can be made [at a difficulty of her Stamina] to sever limbs. She may reattach such limbs as a diceless reflexive action when her DVs refresh.
Ambulatory Dismemberment Methodology
Cost: 3m; Mins: Resistance 4, Essence 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Inviolate Assemblage Style
Those who see an Abyssal in horrifying action may think the only way to stop her is to rend her limb from limb. For some Deathknights, this only increases the variety of terrors they can impose upon the living. After activating this charm, the Abyssal's reanimating essence suffuses her entire form. Any limb that is removed may act on its' own within the limits of its' ability; a severed arm can grip, crawl about, and swipe at nearby foes. Some abyssals nurse old wounds, the better to surprise their foes by pulling free an arm and flinging it to grab their sword or strangle them.
So long as the Abyssal remains within [Essence x5] yards of an animated limb, she may control it independently. If she exceeds this range, the limb seeks to return to her at half her normal movement rate for [Essence] days, after which its' independent animation fades.