Miedvied/TMidnight

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Twinked Midnight

Purpose: Trains Hardened Killers (equiv. to tiger warriors), can lead ranged unit


Attributes:
Strength 3 - Dexterity 4 - Stamina 4
Charisma 5 - Manipulation 2 - Appearance 2
Perception 3 - Intelligence 3 - Wits 3


Abilities:
Thrown - 5 (Chakram +2) [F]
Endurance - 3 [F]
Performance - 5 [F]
Presence - 4 [F]
Resistance - 3 [F]
Lore - 4 [F]
Dodge - 5 [F]
Ride - 2 [F]
Socialize - 2 [F]


Backgrounds:
Artifact - 3
Manse - 5 - Gem of Legendary Leadership
Manse - 1 - Gem of Quick Thought
Manse - 1 - Gem of Quick Thought


Charms:
Haunting Inflection Trick
Flitting Shadow Form
Five-Fold Shadow Feint
Flickering Wisp Technique
Uncanny Impulse Evasion
Incomparable Phantom
Pain-Eating Focus
Insensible Corpse (permanent reduction of wound penalties by 2)
Ox-Body Morbid Fascination
Heart Sculpting Oration
Withering Dirge
Morale Shattering Method
Hardened Killer Training
Hungry Missile
Aid of Ill wind
Ivory Spine Attack
Incomparable Assassin
Pitiless Scything etc.
Ravening Crimson Chakram
Combo: Ravening Crimson Chakram + Hungry Missile



Virtues:
Compassion - 1
Conviction - 3
Temperance - 1
Valor - 4


Willpower: 7


Permanent Essence: 3
Personal Essence: 16
Peripheral Essence: 37
Committed Essence: 12
Permanent Resonance: 0
Temporary Resonance: 0


Merits & Flaws
Death Taint
Known Anathema - 5 pt.
Prodigy - Dodge
Prodigy - Thrown
Prodigy - Presence
Tactical Instincts


Health Levels: -0 x 8 / -2 x 1 / Inc.
Dodge: 11(Dexterity 4 + Dodge 5 + Essence 3 - Mobility Penalty 1)
Soak: 20B/21L/19A (Soulsteel Reinf. Breastplate 12L/11B, Soulsteel Chain Shirt 7L/5B, Stamina 2L/4B)


Equipment:
Infinite Soulsteel Chakram - Accuracy 2, Damage 4L, Rate 4, Range 50, Instantly returns when thrown
Soulsteel Reinforced Breasplate - 12L/11B, Mobility 1, Fatigue 1, Commit 4 Soulsteel Chainshirt - 7L/5B, mobility 0, Fatigue 0, commit 3