Miedvied/HgeSpnChn

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Huge Spine Chain (Solitary Unit)

Attributes: Strength 4, Dexterity 2, Stamina 3, Charisma 0, Manipulation 0, Appearance 0, Perception 2, Intelligence 1, Wits 3
Virtues: Not applicable. Never fails Valor rolls, never succeeds at any other rolls.
Abilities: Athletics 1, Awareness 1, Brawl 2, Dodge 2, Endurance 1, Melee 2, Presence 1, Resistance 1, Socialize 1, Stealth 1, Survival 1
Base Initiative: 5
Attack:
Harness Sideswipe: Speed 7, Accuracy 5, Damage 7L*, Defense 5

  • As with zombies, wounds caused by the spine chain are likely to become infected. Add 2 to the difficulty of the Stamina + Resistance roll to resist infection.

Dodge Pool: 4 Soak: 1L / 2B (Skin)
Willpower: 10 Health Levels:-0 x 100 / -1 x 100 / -2 x 100
Essence: 1

Magnitude: 0 (~100, with HL adjustment)
Hand to Hand: +2 to Attack / +3 to Damage
Ranged: None
Armor: 1
Drill: Solo Unit
Might: 0
Valor: Never Fail Valor Rolls - Ever
Order: Solo Unit
Movement: 280 yards
Iniative: 5
Notes: Has infinite fatigue points.