Miedvied/Dragons
This unit is written as being a dozen modern dragon kings, with a lead unit of a single ancient dragon-king. All of the thirteen are Eastern (as it's unlikely that PC's will ever run into - or manage to ally with - a great number of any of the other types.) The 12 were written up with standard PC creation guidelines for modern dragon-kings; yes, they're scary. Yes, I do believe they're meant to be.
Raging Dragon-Kings
(12 Starting-Sheet Modern Raptoks, with the Mutation - Giant and Mutation - Armored Hide merits, and Lesser Conjuration of Fire path in use. Artifact background points spent on Crystal Warclubs and Orichalcum Reinforced Breasplate)
Magnitude:2
Hand to Hand: +6 to Attack / +7 to Damage
Ranged: +4 to Attack / +2 to Damage
Armor: 8
Drill: 2
Might: 4
Valor: 4
Order: Skirmish
Movement: 340 yards
Iniative: Charisma + Presence
Leader: Starting-Sheet Ancient Raptok
Attributes:
Strength 7, Dexterity 5, Stamina 6
Charisma 4, Manipulation 2, Appearance 2
Perception 3, Intelligence 3, Wits 4
Abilities:
Dodge 3 (Melee+3)
Endurance 3[f]
Melee 5 (Clubs +3)[F]
Thrown 3
Craft 2 [F]
Linguistics 2 [F]
Performance 2
Presence 5 (Leadership +3)[F]
Ride 1
Socialize 2 [F]
Medicine 3
Occult 1
Backgrounds:
Artifact 3 - Crystal Warclub, Orichalcum Reinforced Breasplate
Resources 2
Savant 2
Paths:
Blazing Fire - 3 (Lesser Conjuration of Flame; 3 motes committed for the scene to add 3L damage for the Units, 4L for the leader. Factored into Unit's stats)
Flickering Fire - 3(One Fire, Many Flames, 3 motes/extra action, number of extras up to Essence. Fiery Prowess; add 3 dice to all Melee attacks for the remainder of the round, reflexive.)
Shaping Wood - 3
Grow Wood - 1
Merits:
Mutation - Giant (+3 strength, +3 stamina, some extra Health Levels; already factored into statistics for leader and unit.)
Mutation - Armored Hide (+4L/4B soak, +4 survival dice; already factored into statistics.)
Willpower: 7
Virtues: Compassion 2, Conviction 2, Temperance 1, Valor 4
Permanent Essence:4
Essence Pool: 36 (9 committed; 4 armor, 3 to lesser conjuration of flame, 2 to club)
Health Levels: -0 x 2, -1 x 4, -2 x 6, -4 x 1, Inc.
Soak: Bashing 25, Lethal 22, Aggravated 12
Crystal Warclub: Speed 4, Accuracy 3, Damage 10L(14L with lesser conjuration of flame), Defense 0
Reinforced Orichalcum Breastplate: 12L/10B soak, Mobility 1, Fatigue 1
Final Attack Pools:
Attack: 16 (19 with Fiery Prowess activated for the round.)
Parry: 13
Damage: 14L + Successes
Dodge: 10