MeteorExalted/DodgeCharms

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Dodge Charms

  • Momentary Awareness Prana: Die adder+
    • Simple Sidestep Technique: Reflexive Dodge
      • Deserved Rebuttal: Limited Counterattack
      • Seeing Dust Motes Moment: (onefold) Bulwark Stance
        • Moment of Departure: Perfect Dodge prereq: both Rebuttal and Moment


Momentary Awareness Prana

Cost: 1 mote per die
Instant
Reflexive
Min Dodge 2
Min Essence 1

The Exalt is momentarily aware of all around her, and so easily moves to avoid an attack. For each mote spent, add 2 dice to an attempt to dodge. The character cannot gain more dice than her regular Dodge pool. If an Exalt spends at least one die on this Charm, she may dodge attacks of which she is not aware. The Dodgestill requires a die action.

If it requires an action, it's a Supplemental Charm. A regular Dodge 'pool' is the total dice rolled to dodge; you want 'unmodified Dodge Ability.' _Wohksworth

Simple Sidestep Technique

Cost: 1 mote
Instant
Reflexive
Min Dodge 3
Min Essence 1
Prerequisite Charm: Momentary Awareness Prana

The character merely steps to the side, dodging with her full Dexterity+Dodge pool.

Deserved Rebuttal

Cost: 2 motes
Instant
Reflexive
Min Dodge 5
Min Essence 1
Prerequisite Charm: Simple Sidestep Technique

As the character ducks to the side, she swings out to counterattack. After succesfully dodging a hand to hand attack, the character may immediately make an attack at her full Dexterity+Ability pool againist the agressor. This is a Counterattack Charm.


Seeing Dust Motes Moment

Cost: 2 motes
Until Next Action
Reflexive
Min Dodge 4
Min Essence 2
Prerequisite Charm: Simple Sidestep Technique

The character opens her mind, seeing every attack aimed againist her. Until her next non-reflexive action, the character may dodge every attack aimed at her with her full Dexterity+Dodge pool.

Moment of Depature

Cost: 3 motes, 1 willpower
Instant
Reflexive
Min Dodge 5
Min Essence 3
Prerequisite Charm: Deserved Rebuttal, Seeing Dust Motes Moment

The character forces herself out of reality for a moment, avoiding all damage. This is a perfect dodge. It sure as hell doesn't trump applicability.

Comments

General belief is a Willpower point is the defining cost which trumps applicability: see HGD versus SSE. But that's hardly set in stone, especially when designing a whole new character type. The visual description implies to me that it would trump applicability: see the Alchemical Charm 'Transphase Engine' as a roundabout example. May want to do something about that. _Wohksworth

Hmm. Doesn't Portentous Comet Deflection mode require willpower, and not trump? That was the intended comparsion, not Seven Shadow. Visuals, yeah, that occured to me, but I like it for now.

re: cost. They're intended to be roughly half equivalent Solar Charms. The counterattack Charm is weird, but it seems to fit. I want a little more on the Dodge tree, the Solar one is kind of tiny. Re: reflexive vs. supplemental on the first Charm, hmm. I mean that its adding dice to an action and not giving you a reflexive dodge. Golden Essence Block is Reflexive, shouldn't this be as well?

Ah, yes, of course. It fell off the scale since it requires a roll and doesn't work against Charm-enhanced attacks, which most Perfect attacks will be. _Wohksworth