MartialArts/WayofRageStyle

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Way Of Rage Style

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Background

Developed by the Dawn Caste Exalted Challace Nagata who believes that if a fight goes over three moves then and your opponent is not dead yet, then you are doing something wrong. Going on the belief of his own family’s martial art style which says, that fighting is a barbaric act, those who fight lack the mental discipline to find another way to solve their problems, and those that wish to fight must be taught that it is the wrong path to follow. So when you fight show them the monster they have become through your own self. And let them know that the rage that defeated them was not yours, but their own. It is through this belief that Challace created The Way Of Rage fighting style, a kind of fighting that sacrifices grace, speed, poise, and tactics for sheer power, crippling strikes, and destructive killing blows. The Way Of Rage is the art of using one’s own hate, anger and pain to do whatever it takes to make sure the battle at hand is a short one, even at the cost of one’s own body.

Charms

Indestructible Wall Meditation</b>

<b>Cost: 2 motes
Duration: Varies
Type: Supplemental 
Min. Martial Arts: 3
Min. Essence: 2
Prereqs: None

To fight a student of The Way of Rage is to confront a great wall that cannot be moved by any force. For a number of turns equal to the Chosen’s Essence score he cannot be knocked down, knocked back, or stunned. Any attack that would make the player roll for any of these conditions automatically fail.


Hate Drive Technique</b>

<b>Cost: 5 motes
Duration: Instant
Type: Reflexive
Min. Martial Arts: 4
Min. Essence: 2
Prereqs: Indestructible Wall Meditation

Often when an opponent sees that the person he his fighting is willing to do anything to make sure he is victorious, he will lose his nerve and try to run or hide. When the Exalt sees that his fight is trying to cut their encounter short it gives him a power that ensures he will not be denied his glory. After paying for the Charm the Chosen gives chase to anyone that is trying to escape him and completely destroys whatever is in his way to get there. Trees, huts, small stone walls any small to medium inanimate object is torn to pieces as the raging Exalted smashes through him hunting his pray. This Charm does not work against very large objects and can not be used to drive his way through a battalion of soldiers.


Rage Form</b>

<b>Cost: 8 motes
Duration: One scene
Type: Simple
Min. Martial Arts: 5
Min. Essence: 3
Prereqs: Hate Drive Technique

The Exalted lets the hate swell inside her body. Fury courses through her veins and as she feel her blood start to boil and all things around her turn too red. As she sets her stance every muscle in her body hardens making as tough and durable as tempered steel. For the remainder of the scene she may add her Essence score to her strength for determining damage. Her Essence score is also added to her bashing and lethal soak. However she subtracts her Martial Arts rating from her initiative. Another effect Rage Form has is that while in this form she will never have to roll her Valor or Conviction in situations were she may become frightened or try to flee from battle, and any attempt to intimidate her will immediately fail. And the last and most beneficial effect is that until the Charm wears off she is no longer affected by health level penalties. However while using this form all Compassion and Temperance rolls are at a + 2 to their difficulty.


Ruin Block</b>

<b>Cost: 5 motes, 1 Willpower
Duration: Instant
Type: Reflexive
Min. Martial Arts: 5
Min. Essence: 3
Prereqs: Rage Form

A student of The Way of Rage believes that anyone that uses a weapon against an unarmed opponent is a coward. Whenever the Exalted makes a Martial Arts block he may attempt to destroy the weapon that strikes his body of steel. The player makes a normal martial arts block but if the successes rolled are more than the attackers weapon’s damage rating, the weapon will shatter into several pieces (example: A Straight Sword does + 3L so if three or more successes are scored on the block then the weapon will break). Weapons made of the Five Magical Materials are much more difficult to break so the number of successes needed to break them is doubled. Even if the weapon is destroyed the character takes the full damage unless he is wearing a martial art or brawling aid that allows him to block lethal attacks.


Sundered Armor Method </b>

<b>Cost: 6 motes, 1 Willpower
Duration: Instant
Type: Simple
Min. Martial Arts: 5
Min. Essence: 3
Prereqs: Ruin Block

Those that follow this path of Rage know that armor is an excuse for one’s own weakness, and wearing it only hinders your true potential. The Exalt makes an essence empowered strike at his opponent, but the damage is taken only by the armor he wears. The player makes a normal attack roll then takes his Strength + extra successes and applies them directly to the armor. If the damage is more than the armors bashing soak then it shatters and falls and flies from it’s wearer in a hundred pieces. If this Charm is used on armor made from the Five Magical Materials the amount of damage needed is doubled.


Rage Mirror Strike</b>

<b>Cost: 1 mote per bashing soak
Duration: Instant
Type: Reflexive
Min. Martial Arts: 5
Min. Essence: 3
Prereqs: Rage Form

To attack the Chosen using this Charm is as good as attacking one’s own self. When the Exalted using this Charm is successfully attacked she may make an immediate counter attack before damage is determined. She makes a normal Dexterity + Martial Arts attack, but for every mote of Essence she spends she may trade one bashing soak for another dice on her attack roll. She may spend as many motes of Essence as she has bashing soak. The damage of this attack is determined by her Strength + extra successes + the extra successes of the person attacking her. This counter attack is performed on the attackers turn and does not count against her normal dice pools.


Crush Engine Attack</b>

<b>Cost: 5 motes
Duration: Instant
Type: Simple
Min. Martial Arts: 5
Min. Essence: 3
Prereqs: Rage Mirror Strike

The Exalted sees her target, then sees beyond it. With a powerful spin the Chosen punches or kicks her opponent doing horrible damage and throwing them into an uncontrollable flight through the air. She makes a normal Martial Arts attack but the presoak damage is doubled and the difficulty for stopping knock back and resisting stun is the Exalted’s making the attack Essence score.


Decadence Ax Strike</b>

<b>Cost: 6 motes
Duration: Instant
Type: Simple
Min. Martial Arts: 5
Min. Essence: 3
Prereqs: Crush Engine Attack

The Exalted lets the anger in his heart spill out into his essence, then takes that essence and pours it into his fists or feet making his attack so powerful and brutal that no man nor spirit could even think of stopping it. A normal martial arts attack is made but it cannot be blocked or parried without the use of special defense Charms. If the person defending cannot dodge and attempts to block or parry the attack he takes full damage and cannot soak.


Shatter Cross</b>

<b>Cost: 8 motes, 1 Willpower 
Duration: Instant
Type: Supplemental
Min. Martial Arts: 5
Min. Essence: 4
Prereqs: Sundered Armor Method

This attack got its name from the essence pattern it makes when executed. The Raging Exalted leaps into the air delivering a crushing uppercut, then spins to perform a massive hook kick. The attack is lethal and rolled as normal but the damage is the character’s Strength + extra successes + Willpower. Soak is applied as normal but for every point of damage the soak did not eliminate is how many bones of the target is now broken. The bones that are shattered is up to the storyteller to decide pending on how well the player described the attack.


Pillar Of Heaven’s Hate</b>

<b>Cost: 10 motes, 1 Willpower
Duration: Instant
Type: Simple
Min. Martial Arts: 5
Min. Essence: 4
Prereqs: Decadence Ax Strike, Shatter Cross

The Exalt releases an ear shattering scream and is thrown high into the air on a whirlwind of essence. He then begins to form a massive ball of white hot essence in his hands as sparks and currents of raw power course over him. As he starts to descend back to the ground he fires a thick beam of rage at his target. The attack roll for this attack is the character’s Perception + Martial Arts. The damage is the character’s Willpower + Essence scores and is aggravated. This attack can only be dodged, it cannot be blocked or parried without the use of special defense Charms. A side effect of this attack is that weather or not the beam hits it’s target is creates a huge crater in the ground and throws debris in all directions. Anyone within ten yards of the explosion must make a successful Dexterity + Athletics roll or be hit by flying chucks of rock and earth and take half the attacks damage in bashing damage, this can be soaked as normal.


Final Breath Of Malice</b>

<b>Cost: 15 motes, 3 Willpower
Duration: Instant
Type: Extra Action
Min. Martial Arts: 5
Min. Essence: 5
Prereqs: Pillar Of Heaven’s Hate

Sometimes a warrior will meet his superior in battle and finally be given the reward of death eternal by someone better than himself. But with this charm he can deliver a deadly attack before he slips into the realm of death and make sure the warrior that defeated him comes along for the ride. After damage is determined the character pays for the Charm and for every level of damage that is below the incapacitated the player may make one action. These actions can only be used to attack the warrior that killed him and nothing else. This Charm can only be used if the character will truly die, being knocked out doesn’t count. It also can only be used once, if after the attack the person that killed the character is still alive he still dies.