MartialArts/RagingTornadoStyle
Raging Tornado Style
By Akmetan
Charms
Storm Strengthened Leap Technique</b>
<b>Cost: 2 motes Duration: Instant Type: Reflexive Min. Martial Arts: 2 Min. Essence: 2
Coastal storms have been known to pick up items and carry them great distances before finally releasing them from their invisible grasp. Harnessing these same strong, fast winds, a character calls upon their power to propel him through the air great distances. During a turn in which the character declares they will perform a jumping attack, this charm may be activated. The character may then add double their Martial Arts score in yards to the total jumping distance. This charm may be used on either a vertical or a horizontal leap, but an attack must be performed during the leap, or immediately upon landing.
Furious Wind Strike</b>
<b>Cost: 3 motes Duration: Instant Type: Supplemental Min. Martial Arts: 3 Min. Essence: 2 Prereqs: Storm Strengthened Leap Technique
Performing this charm, an Exalted calls upon the savage strength of the wind. He may then attack with the full power of a storm fueling the strike. On the Exalted’s next Martial Arts attack, she may add a number of dice equal to her Martial Arts score to the attacks raw, pre-soak damage.
Raging Tornado Form</b>
<b>Cost: 7 motes Duration: One scene Type: Simple Min. Martial Arts: 4 Min. Essence: 2 Prereqs: Furious Wind Strike
The Exalted readies himself, placing his arms out and above his head, his legs loose and ready in a sure stance below. In short, the chosen looks to embody the strength and speed of a sudden Tornado, his strikes quick and powerful but nimble enough to spin away from oncoming danger. For the rest of the scene, add the characters Martial Arts score to his initiative. As a storm is a callous, but enigmatic entity, destroying one home while leaving the one next to it virtually untouched; the character may chose before each strike whether he will inflict lethal or bashing damage. Few things in creation can match the raw fury of a natural storm so a character under this charm’s effects may add his permanent Essence to his damage. Finally, the raging storm is culmination of a violent torrent of winds, rushing randomly about, without thought or reason; the character may attempt to dodge one attack using his full dexterity + dodge pool per turn without additional cost or splitting his dice pool. This “free” dodge attempt may only be used on an attack that the character is aware of however. If the character has nothing in Dodge, the attempt is made using the characters permanent Essence score instead. A character may only have one Martial Arts Form-style charm active at a time. This charm is incompatible with the use of armor.
Standing Sky Style</b>
<b>Cost: 6 motes, 1 willpower Duration: Instant Type: Reflexive Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Raging Tornado Form
While concentrating on making her body as light as possible, the chosen wills the air beneath her feet to solidify. Through her will and essence, the character may create a platform just big enough for her feet in thin air. This appears directly under her feet, and lasts only long enough for the character to stop her momentum. She must then leave the “platform” immediately as it will soon disperse. This is useful for making extended jumps, or stopping oneself from falling down a cliff or pit.
Gale Wracked Attack Method</b>
<b>Cost: 5 motes Duration: Instant Type: Simple Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Raging Tornado Form
A sudden storm can howl down upon a town, destroying nearly all it touches. Most things are powerless to resist, and even the strongest armor or stone wall can be worn down by the pounding rain, rushing winds, and flying debris. Calling forth this power, the Exalted attacks an inanimate item of his choice (living creatures are unaffected directly by this charms, though golems made of pure wood or rock or mechanical automatons may be at storytellers discretion.) For most objects (trees, doors, walls, etc) double the damage after the soak has been applied. If this attack is used against armor, take one point away from the armor’s highest soak value for each point of damage scored after the soak. This is permanent until the armor is repaired or destroyed. If the soak value is reduced to zero, the armor falls apart, nothing left but random scraps of metal. If used against a weapon, it loses one point in its base damage for every two points of damage left after the soak. Also note that attacking a weapon used against the character is near impossible without a cool looking stunt. Like armor, the weapon is destroyed when its base damage is reduced to zero. These rules apply only to normal items however. Artifacts were made using long lost technology and sorcery, and are much harder to damage. Level one artifacts double there highest attribute (damage or soak) for the purposes of soaking this attack. Level two artifacts triple their highest attribute while Level 3 and beyond are considered indestructible for the purpose of this charm.
Overcast Eyes Strike</b>
<b>Cost: 5 motes Duration: Instant Type: Simple Min. Martial Arts: 5 Min. Essence: 1 Prereqs: Raging Tornado Form
Like swift clouds blotting out the sun, the Exalted strikes his enemy bringing darkness and chaos. The character using Overcast Eyes Strike makes a normal Martial Arts attack, including the roll for damage. No damage is inflicted however. Instead, for a number of turns equal to the character’s permanent Essence plus the successes on the damage roll, the victim of this strike becomes totally blind. No other senses are hampered by the attack, so it is possible that someone afflicted by this attack may be able to continue fighting relying on his hearing, though it will be extremely difficult.
Reflexes of Lightining</b>
<b>Cost: 6 motes, 1 willpower Duration: Special Type: Extra Action Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Overcast Eyes Strike
Harnessing the sheer speed and unpredictability of lightning, the chosen lashes out around him, attacking all within reach while remaining untouched. For a number of turns equal to the chosen’s Martial Arts score, she may take as many actions as she has dots in Permanent Essence. This is the total number of actions that may be taken, not additional (Therefore a character who has four Essence receives four actions, not five). Dice pools may not be split on any of these actions until the charm ends. No other Extra Action type charms may be used during this charm’s effect.
Rain Driven Throw Technique</b>
<b>Cost: 2 motes Duration: Instant Type: Supplemental Min. Martial Arts: 5 Min. Essence: 2 Prereqs: Raging Tornado Form
The chosen’s throw attempts become much more precise and directed. Now, without the need of an elaborate stunt, the chosen may throw his opponents nearly anywhere she would like, such as through a specific window, or directly into her opponents companions. Also, the chosen may double her strength in determining distance the opponent may be tossed.
Hail-Stone Hurling Prana</b>
<b>Cost: 4 motes Duration: Instant Type: Supplemental Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Rain Driven Throw Technique
Falling from the sky like the gods retribution, hail falls on all damaging property and bringing ruin. Conjuring this force on the characters current throw attempt, she counts each success on the attack roll as an extra damage die, instead of every two successes for one damage die.