MartialArts/MonkeyStyle
Monkey Style
By [mailto:ShadowRaptor888@hotmail.com ShadowRaptor]
Charms
Tumbling Monkey Discipline</b>
<b>Cost: 4 motes Duration: One scene Type: Reflexive Min. Martial Arts: 1 Min. Essence: 1 Prereqs: None
This charm allows the exalt to make normal flips and jumps with perfect accuracy. The exalt will never miss when grabing a branch, or will never fall when standing on hands or making a flip. He or she will allways land with trouble. In addition, this charm adds an automatic success to all rolls involving dodge or athletics, and the character never gets any penalties for being prone
Monkey Jump Technique</b>
<b>Cost: 1 mote Duration: Instant Type: Reflexive Min. Martial Arts: 1 Min. Essence: 1 Prereqs: Tumbling Monkey Discipline
The exalt leaps like a powerfull monkey. Rather than making a normal movement action, the exalt may make a leap of up to her Strength x 10 feet vertically, or twice that distance horizontally. The character can still attack the same round she uses this charm, but gains no special bonuses from it.
(This charm duplicates the charm Monkey Leap Technique)
Monkey Form</b>
<b>Cost: 5 motes Duration: One scene Type: Simple Min. Martial Arts: 4 Min. Essence: 2 Prereqs: Monkey Jump Technique
The exalt moves like a monkey, crouched, and hands touching the ground, moving frantically from side to side.
Combined with leaps and fast strides, this form is quite an effective one for evading enemies and performing acrobatic feats. When this form is invoked, the exalt adds his Martial Arts score to any dodge attempts. This bonus is applied to dodges made with split dice pools after the multiple action penalty is applied, and the charm also allows the character to make reflexive dodges at his Martial Arts if he has no other way to dodge the attack.
In addition, if terrain allows it, the charm allows the exalt to swing from branch to branch with relative ease, and swinging with vines and leaping from tree to tree comes natural, mechanically adding his permanent essence as automatic successes on any athletics roll involving those actions. This form is incompattible with the use of armor.
Twin-Foot Kick</b>
<b>Cost: 2 motes Duration: Instant Type: Supplemental Min. Martial Arts: 4 Min. Essence: 2 Prereqs: Monkey Form
The character makes an all-out attack with both his legs kicking the opponent, doubling his strength for the attack's damage. If this attack is blocked or dodged, the character falls to the ground, and is treated as being prone.
Savage Gorilla Smash</b>
<b>Cost: 3 motes Duration: Instant Type: Supplemental Min. Martial Arts: 4 Min. Essence: 2 Prereqs: Twin-Foot Kick
The character uses both his fists to land a devastating blow to an opponent, doubling the character's strength for the damage of the attack. If the attack does damage, the victim must make a reflexive Stamina + Resistance roll with a difficulty equal to the number of health levels of damage done to him. If the roll fails, the victim is knocked down to the ground, and has to spend an action to stand up. While in the ground, the victim is treated as if fighting prone.
Rolling Ball Maneuver</b>
<b>Cost: 3 motes Duration: Instant Type: Reflexive Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Monkey Form
The exalt tumbles like a ball to avoid attacks, making flips and rolls to avoid the opponent's trike. When activated, it allows the exalt to attempt to dodge any one attack she is aware of with her full Dexterity + Dodge pool. In addition, if the exalt's own action was attack during the turn this charm is activated, it increases the damage by 2 for each activation of the charm. This charm cannot be activated more times than the exalt's permanent essence.
Dance of Glancing Blows</b>
<b>Cost: 8 motes, 1 willpower Duration: One scene Type: Simple Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Rolling Ball Maneuver
The exalt is able to use his movements while dodging as a means of attacking his opponents, hitting them as he walks past. For the rest of the scene, each time the character succesfully dodges or blocks an opponents attack, he gets an automatic counterattack with his full attack pool. When used with a weapon, the attack still does lethal damage, but does not add the weapon's damage to the attack.
Rolling with the Punches</b>
<b>Cost: 4 motes Duration: Instant Type: Reflexive Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Rolling Ball Maneuver
The character uses the force of his opponents strikes to avoid getting much damage from them, as he rolls with the force. This charm halves the raw damage done from any normal strike. If he is attacked by a magical based attack, such as sorcery or a charm, he has to make a reflexive Dexterity + Martial Arts roll with a difficulty of the attacker's permanent essence to succesfully halve the damage of the strike.
Cascading Jump Attack</b>
<b>Cost: 2 motes per jump Duration: Instant Type: Extra Action Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Rolling with the Punches
With this charm, the exalt can jump around frantically, using the momentum of his strike to bounce away and attack another target. After making an attack, the exalt can spend 2 motes to make an extra attack by jumping his Strength x 5 feet towards another target. The character can only activate this charm a number of times each turn equal to his permanent essence. If the character strikes with a melee weapon, the charm cannot be activated again that turn.
Suicidal Rebound Technique</b>
<b>Cost: 5 motes Duration: Instant Type: Reflexive Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Cascading Jump Attack
The character uses the force of the opponents attack against him, using it's force to return an even more powerfull attack back to the attacker. This can be a devastating attack, but it also has it's price, since it can also mean the user's demise. If the character is hit in combat, he can use this charm make a counterattack against the enemy striking him. This is a normal attack, but adds one point of damage for each point of damage the character takes herself after soak is applied. Unlike other counter-attack charms, this charm can be used to counter-attack a counter-attack.