MartialArts/DragonStyle
Dragon Style
By delor, et al
Charms
Wisdom of the Dragon</b>
<b>Cost: 4 motes Duration: Exalted's Essence in turn s Type: Extra Action Min. Martial Arts: 4 Min. Essence: 3 Prereqs: None
This charm can only be used when initiative rolled at the beginning of a combat. The character charges her awareness with essence, giving herself the wisdom and intuition of the dragon. The character receives a number of automatic successes on the initiative roll equal to her permanent essence. This charm is incompatible with armor, and only functions unarmed, with tiger’s claws, or with the seven-section staff.
Dragon's Might</b>
<b>Cost:4 motes, 1 willpower Duration: Instant Type: Supplemental Min. Martial Arts: 4 Min. Essence: 3 Prereqs: Wisdom of the Dragon
The character charges his anima with Essence, giving his blows the force and certainty of a dragon’s strike. The character’s attack deals lethal damage and receives a number of automatic successes to damage equal to the character’s permanent essence. This charm is incompatible with armor, and only functions unarmed, with tiger’s claws, or with the seven-section staff. However, if the tiger’s claws or seven-section staff are used the attack itself is still treated as an unarmed punching or kicking attack.
Dragon Form</b>
<b>Cost:5 motes Duration: One scene Type: Simple Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Dragon's Might
The character adopts the canniness and expertise of the dragon in combat for the remainder of the scene. He adds his martial arts to all parrying pools and all raw damage rolls. This charm is incompatible with armor, and only functions unarmed, with tiger’s claws, or with the seven-section staff. Players cannot use more than one martial arts form at a time, and all charms below Dragon Form on the tree require Dragon Form active to use.
Scales of the Dragon</b>
<b>Cost:2 motes, 1 willpower Duration: One scene Type: Extra Action Min. Martial Arts: 5 Min. Essence: 4 Prereqs: Dragon Form
The character charges her skin with essence giving it a glimmering, golden, scaled appearance. Her permanent essence rating is added to her bashing soak, lethal soak, and aggravated soak.
Claws of the Dragon</b>
<b>Cost:3 motes Duration: Instant Type: Supplemental Min. Martial Arts: 5 Min. Essence: 4 Prereqs: Dragon Form
The character, who must be wielding tiger claws, charges his claws with essence, causing them briefly to appear longer and resemble golden glowing dragon claws. Until the character’s next turn, anyone hit by the claws has their lethal soak halved against that attack. This charm is incompatible with armor, and only functions with tiger’s claws.
Tail of the Dragon</b>
<b>Cost:3 motes Duration: Instant Type: Supplemental Min. Martial Arts: 5 Min. Essence: 4 Prereqs: Dragon Form
The character, who must be wielding a seven-section staff, mimics a dragon crushing a foe in it’s mighty tail and then tossing the foe aside. This attack is unblockable; it can only be dodged. If the attack succeeds, it throws the target in any direction the character wishes in addition to dealing normal damage. The target is hurled a number of yards equal to a roll of strength+permanent essence; if the target hits something on the way they take raw damage equal to the number of yards they would have flown had the object not intervened. This damage is bashing unless the storyteller rules otherwise. This charm is incompatible with armor, and only functions with the seven-section staff.
Tail of the Dragon</b>
<b>Cost:3 motes Duration: Instant Type: Supplemental Min. Martial Arts: 5 Min. Essence: 4 Prereqs: Dragon Form
The character, who must be wielding a seven-section staff, mimics a dragon crushing a foe in it’s mighty tail and then tossing the foe aside. This attack is unblockable; it can only be dodged. If the attack succeeds, it throws the target in any direction the character wishes in addition to dealing normal damage. The target is hurled a number of yards equal to a roll of strength+permanent essence; if the target hits something on the way they take raw damage equal to the number of yards they would have flown had the object not intervened. This damage is bashing unless the storyteller rules otherwise. This charm is incompatible with armor, and only functions with the seven-section staff.
Wings of the Dragon</b>
<b>Cost:3 motes, 1 willpower Duration: Instant Type: Simple Min. Martial Arts: 5 Min. Essence: 5 Prereqs: Scales of the Dragon
The character lets out the roar of a dragon challenging another to a dual, is surrounded by a vaguely wing-shaped, golden aura, and leaps high above the ground, then dives down to the ground to strike the target. On the turn this charm is used, after the character activates it, only the target and flying opponents may perform melee attacks against the target without a stunt. Anyone may still use ranged attacks, however. The attack receives an attack bonus equal to the character’s permanent essence, and deals lethal damage if it is an unarmed attack. This charm is incompatible with armor, and only functions unarmed, with tiger’s claws, or with the seven-section staff.
Dragon's Fire</b>
<b>Cost:5 motes Duration: Instant Type: Simple Min. Martial Arts: 5 Min. Essence: 5 Prereqs: Wings of the Dragon
The character uses his essence to make his unarmed attacks fire burning golden bolts of dragon fire, giving them range and force. The character performs a normal punch or kick, but the attack creates a fiery bolt that flies up to 60 yards. This attack deals lethal damage and receives a bonus to raw damage equal to the character’s raw essence. This charm is incompatible with armor, and only functions unarmed, with tiger’s claws, or with the seven-section staff. If used with the claws or the staff, it still is treated like a normal unarmed punching or kicking attack.
Dragon's Fearsome Blow</b>
<b>Cost:15 motes, 1 willpower Duration: Instant Type: Simple Min. Martial Arts: 5 Min. Essence: 5 Prereqs: Dragon's Fire, Claws of the Dragon
The character concentrates her essence into a single fearsome blow that savages a target so badly that it causes aggravated damage. The player makes a normal martial arts attack, but the attack is unblockable and deals aggravated damage. This charm is incompatible with armor, and only functions unarmed or with tiger’s claws.
Dragon's Soul</b>
<b>Cost:10 motes, 1 willpower Duration: One scene Type: Supplemental Min. Martial Arts: 5 Min. Essence: 6 Prereqs: Dragon's Fearsome Blow
Similar to the Adamatine Fists of Battle charm available to Brawl technique, this charm infuses the charcter with Essence, For one scene, the character may add double his permanent Essence as automatic successes in damage to all Martial Art attacks. This may be used unarmed, with tiger claws, or with a 7-section staff. Furthermore, the Exalted may decide whether to inflict bashing or lethal damage in all such cases.
Breath of Dragon</b>
<b>Cost:7 motes, 1 willpower Duration: One scene Type: Supplemental Min. Martial Arts: 5 Min. Essence: 6 Prereqs: Dragon's Soul
Solars who have mastered the Dragon-style of Martial Arts are capable of momentous combat feats. For the scene, the martial artist adds twice his permanent Essence in automatic damage to all attacks, even melee attacks made w/o Martial Art weapons. Damage is either bashing or lethal, chosen by the Solar.
Dragon Tail Prana</b>
<b>Cost:5 motes, 1 willpower Duration: One scene Type: Simple Min. Martial Arts: 5 Min. Essence: 6 Prereqs: Tail of the Dragon
The character uses the 7 section staff to devestating effect it floats behind the character like areal dragons tail charged with essence it attacks any thing with hostile intent towards the character - this also prevents back attacks.
Kiss of The Dragon</b>
<b>Cost:20, 2 willpower Duration: Three turns Type: Simple Minimum Temperance: 3 Min. Martial Arts: 5 Min. Essence: 6 Prereqs: Breath of Dragon, Tail of the Dragon, Claws of the Dragon
This is the ultimate dragon charm, using a forbidden technique the exalt can paralyze his oppenent.
The exalted must act last in the turn and this must be done with a pin or an exceptional hand strike the exalt rolls DEX+DODGE to manuver behind his oppenent the the charm can be activated. Roll MA+DEX Diffculty 3 if successful anything with a nervous system is paralyzed for 3 turns. Other creatures may be immune or need a higher diffculty. The technique stops the flow of blood to the head. The blood goes up but dosen't come down. Eventually on the end of the third turn the blood comes out the targets eyes,nose and ears killing them very painfully.