LunasManyFacedFury
Luna's Many-Faced Fury - by Fifth
Artifact: 4\\ Statistics: Special\\ Commitment: 2 motes\\ Attunement: As moonsilver\\ \\ Luna's Many Faced Fury was a creation of an ancient No Moon soon after the Usurpatation. The Fury was his expression of his rage at running away from the Usurpatation, and he died within days of finishing it.
The Fury can appear as anything, from weapon to armor to an amulet to place around one's neck. It is always made from pure, unadorned moonsilver. The Fury is even more mercurial and fluid then normal Moonsilver, to the point where it could almost be mistaken for a liquid that is simply holding solid shape. This characteristic is the Tell of the Fury. The difficulty to spot this Tell is as if the Fury had levels of DBT equal to the current number of motes committed to it.
System:
Shapeshift: For 2 motes, an Exalt attuned to the Fury can reflexively change the shape of the Fury into any weapon, armor, or simple item. This includes specific items (such as Soul Mirror). The Fury does not gain any special powers of the weapon, and its statistics are the base for that type of weapon. The Fury can match a weapon to the point where it would count toward specialties, including specialties for unique weapons; however, no matter what the Fury changes into, it still always appears as pure Moonsilver and retains its Tell. The motes spent on this change are not committed.
Adapt: For 1 mote, the Exalt attuned to the Fury can reflexively change the statistics of the Fury. This works in two ways: If the Exalt commits the mote: The Fury gains +1 to any of it's attributes as long as the mote remains committed. Alternatively, the Fury can gain a minor power, appropriate to a 1 dot artifact. The character can increase this power, but not past that of a 3 dot artifact (and a 3 dot artifact would require committing 3 motes). The character can commit up to his permanent essence at normal cost (this includes the base 2 commitment). Committing more than that requires double the cost per use. The character cannot commit more than double his permanent essence total. If the Exalt merely spends the motes: Give the Fury -1 to one statistic and +1 to another. This can also be used to effect powers granted by the above power (with the same limits). The character cannot spend more motes on these two powers per turn then his permanent essence. The Shapeshift ability does not count towards this limit.
If the character stops committing essence, the powers granted go away. The Fury remains in its last shape, and retains all changes to statistics made with the second power.
Rage: This is the ability that gave this weapon its name, and the ability that led to the downfall of its creator. The character attuned to the Fury can activate this ability at any time when the Fury is in the form of a weapon by reflexively failing a Temperance roll (which cannot be attempted more than once per turn). The Fury doubles its accuracy and speed, does aggravated damage, and all attacks made with it are perfect successes. However, this comes at a price; the wielder of the Fury takes one level of unhealable, unsoakable Aggravated damage. This explicitly is not stopped by perfect defenses. Furthermore, while this ability is active, the Fury will only harm traitors. No matter how hard the character tries, unless his target has betrayed someone, then the Fury will stop at least an inch away. Treat all attacks the character makes as failures; this explicitly negates even perfect attacks. This ability is based on the target’s perceptions, not the wielders; if the wielder believes someone to be a betrayer but they do not, then it will not work. However, the Fury does not care about extenuating circumstances; if the target betrayed someone, even for the greater good, the Fury will still cut them while this is active. While this ability is active, the character appears as a giant totemic vision of whoever it was he believes was betrayed.