LunarTotems/Centipede

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Introduction

The caravan had stopped in the great redwood forests. The Sun-touched mercenary, the Haltan lightbringer was on guard, for these were the lands of of the Linowan, her country's most hated foes. Three of the the wagons had been rent asunder by traps,and a number of Guild merchants were struggling to continue on their way, to get out of the cursed forests. The Sun-touched however, hoped to find just who was perpetuating such acts. As she searched through the brush around the beaten down trade path, she discovered a message that painstakingly resembled her lost lover, one of the Lunars of the great woods surrounding her. It promised the love she had been forced to forget in exile, death and rebirth. It asked her to come to her, further into the forest, so they might make war on the Sun-touched's enemies, all of them, together. Her faithful pets pulled back at her, but the promise of her beloved returning to her was too much to pass up. She entered the great forests, looking for more signs from her dearest beloved.

The pit, covered so cleverly beneath fallen leaves, took away her most clever pet, the mospid beast. Yet still the Sun-touched tracked on, finding clues, passing winds that reminded her so much of her lover. The loss of her familiar though, it raged in her mind. Had her beloved set that trap? She had become so maddened by her time in the Wyld, but soon, she could be courted back.

She scarcely dodged the two log traps that plummeted from the forest top, but her pet was not so quick-witted. The skittering of some beast sounded throughout the redwood trees, driving further and further into the forests, leading her on with the calls of her mate. But something was wrong. Whatever the thing in the forest was, it was not her lover. The Sun-touched threw her boomerang, trying to fell the beast, to face in an open challenge the cretaure that led her so far away from the caravan, in whose direction she swore she could her a battle raging already. Was this all a decoy? As she asked herself these questions, the branches of the trees above her fell, and with them a great beast, almost 12 feet in height, with at least thirty arms rolled up from the ground, almost every hand holding a hatchet made of jade and moonsilver, and with the pincers of a giant centipede growing from its face.

"You are mine now, Haltan."

The creature was already on her before she could grasp for her sword. Hatchet after hatchet plunged into her flesh, tearing her to pieces, chop by chop. Soon, left choking on the blood she fought so much for, the girl realized that as far into the forest as she'd been led, the sun didn't look down upon her.

Imitt Veil-of-Pain

Charms :
Finding the Spirit's Shape (Centipede)
Deadly Beastman Transformation (x2)
Humble Mouse Shape
Sensing the Deadly Flow
Striking Mospid Method
Twisting Surprise Attack
Bowing Reed Technique

Centipede form : Strength 1, Dexterity 2, Stamina 1, Small, Poisonous

Beastman form : Strength +2, Dexterity +4, Stamina +2, Gift of Hands, Arm-Array, Fearsome Appearance

Tell : Centipede legs growing from Imitt's neck.

Imitt is not a very nice person. He's a guerilla fighter, a practiced killer and trap-maker, who fights the battles the Linowan people just can't. Imitt has a lot in common with the Waning Moons of the First Age, with his trend of cutting someone off from their support before killing them in the most far-off places. Of course, once they've been broken from any help but their own will, Imitt's quite happy to get the job done by getting his hands dirty.

This of course isn't the only way to run the centipede. You could just as likely go for a Full-Moon siege-engine, a No-Moon ruin-explorer (You always see centipedes crawling around jungle ruins after all), or even just a Changeing-Moon messenger (They *are* fast little buggers, erm, no pun intended)