LunarPerception/Enchantress
Eye-Blurring Frustration Stance
Cost: 5m 1wp; Mins: Perception 4, Essence 3; Type: Simple
Keywords: Combo-Ok, Obvious
Duration: One Scene
Prerequisite Charms: Eagle Eye Advantage, Leaf Falling Scrutiny
The Lunar assesses her opponent’s every move, until eventually she knows what action he’s about to undertake before he does. His attempts to strike at her seem almost clumsy as her reaction time only seems to improve as the fight draws on.
For the duration of the scene, those attacking the Lunar Exalted directly suffer the retry penalty (see Exalted page 121) characters suffering from the penalty can reset it in one of two ways- changing their attacking weapon or making a full aim action to reassess the combat. They will however, continue to suffer the penalty if their new approach is equally ineffective against the Lunar’s defences.
Observant Hawk Approach
Cost: 3m; Mins: Perception 5, Essence 3; Type: Reflexive (step 2)
Keywords: Combo-Ok
Duration: Until Released
Prerequisite Charms: Eye-Blurring Frustration Stance
The Steward continues to learn from the lessons of Eye-Blurring Frustration Stance examining her opponent’s style and posture carefully and determine the correct moment to strike.
When the Lunar activates this charm, she must roll (Perception + the Ability her attacker is using) with a difficulty equal to the attacker’s rating in that trait. Success on this roll allows the Lunar to commit three motes – while these motes are committed the Lunar is considered to have made an Aim Action (for +3 dice) with every attack she makes against that target. Alternatively she may release these motes and unleash a single unexpected attack, the target's player may make a reflexive (Wits + Awareness) roll at a difficulty equal to the Lunar's Permanent Essence to resist this.
At Essence 4, the charm becomes Stackable allowing the Lunar to activate this charm multiple times against different opponents. However the maximum number of activations may not exceed half her Permanent Essence (rounding up).
notes
The first charm is mostly a defence against flurries and characters with low speed weapons, to everyone else it's more irritating than anything else. The second charm, is more of an experiment to see if it's possible to encourage the use of multiple combat abilties.