LunarKnacks/Capric

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NOTE: THESE ARE SILLY

Bond of Flesh
Prereqs: Lunar Blood Shaping Technique, Charisma 4, Essence 3
Keyword: Touch, Crippling
The Lunar bites or claws into another's flesh, and instantly fills the wound, creating a solid link of flesh and blood. Activation of this knack requires at least one lethal health level to be done by the Lunar in a clinch. The Lunar may immediately commit one lethal HL and a number of motes equal to (target's essence)x2; the target may avoid this melding with a succesful reflexive (stamina+resistance) roll at Lunar's essence. So long as the health levels and motes are committed the Lunar and target are considered to each have a cripple tagged effect on the appendage used in the grapple: if the target did not oppose the grapple then the Lunar's player may freely choose an appendage to affect. The affected appendage may only be used to grapple the other, and for nothing else.
Removal of the crippling tag will end the effects of this knack. Additionally, inflicting a second crippling tag on both the appendages affected will also end the effect of this knack.
Single Pulse Hearts
Prereqs: Perception 4, Essence 3, Bond of Flesh
While linked through Bond of Flesh to another, this knack enables the following:
    • Each may reflexively know the emotional state of the other, and raise lower or raise the MDV of the other by (essence).
    • Each may reflexively donate motes of essence once per turn, at a flat 2m surcharge.
    • Each may experience one sense (at a time) of the other.
Submission of Flesh
Prereqs: Dexterity 4, Essence 4, Bond of Flesh, Perfected Hybrid Interaction
Duration: One action
While linked through Bond of Flesh to another, this knack allows the Lunar to balance and harmonize with his partner, and allows himself to be wielded as a weapon. Doing so costs 3m and a miscellenous action. The Lunar "weapon" may be wielded with any melee combat ability and has stats of:
    • spd 5, acc (Lunar's dex)/2; dam (Lunar's damage)/2 def (Lunar's dex)/2; rate (Lunar's rate) Tags: 2, round down.
    • Mins: Strength 1 + (str+ath pool needed to lift the lunar)
All values are based on base non-charm-modified values. Attacks which would disarm or break the weapon are treated as attacks against the Lunar rather than his wielder, with normal penalties applying.
Finally, the Lunar's player may stunt on attacks/defenses made with the Lunar "weapon". Dice benefit the attack/defense and stack fully with those made by the wielder.
Whole Body Consummation
Prereq: Stamina 5, Essence 5, Single Pulse Hearts, Devastating Ogre Enhancement, Towering Beast Form
Taking another into their body completely, the Lunar takes the form of an organic warstrider of sorts. The Lunar may invoke this charm on his current target of Bond of Flesh by committing 20 motes. This warstrider form is the Lunar's war form, and Gift charms may be invoked as usual for war forms. As armor, it has the following statistics:
    • Soak: (Lunar's soak)
    • Str: +(lunar's strength)
    • Mobility: +(Lunar's dexterity)/2 (special)
    • Fatigue: 3 (special)
All values are based on base non-charm-modified values. Mobility bonus acts exact same way as mobility penalty, only adds dice instead of removes them. Failing a fatigue check will cause the pilot to lose 1 lethal HL instead of normal penalty. Charms which reduce or bypass soak from armor are treated as targeting the Lunar instead of the pilot.


Dominance through Submission
Prereq: Charisma 5, Essence 5, Submission of Flesh
Knowledge of this knack lets the Lunar modify the item statistics of Submission of Flesh and Whole Body Consummation with excellencies. Additionally, the Lunar may treat attacks made through by the wielder of Submission of Flesh or pilot of Whole Body Consummation as though they were his own. This includes scenelength charms as well as supplemental and reflexive.

Comments

Still not sure about whole body consummation. It needs to be more "active" but I'm not sure how to do it. ~Capric