LiberiLunaris/UnarmedCombat1

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Unarmed Combat 1

Initial Notes

Unarmed Combat 1 revolves mainly around the basics of unarmed enhancers with an expansion into a ranged attack.
Note: Evolution Charms will be marked with a dotted border, Charms with No prerequisites will be marked by Grey backgrounds.
Please note changes after tree.


http://i3.tinypic.com/16ixye9.jpg


Changes

Body Weapon Technique: Now Permanent, allowing the Lunar to commit 1 mote to cause Lethal Damage with all unarmed attacks, through growth of claws, quills, etc, which does not interfere with manual dexterity in any way.
Adder Fang Method: requires Deadly Claw Blow instead of claws of the Silver moon.
Deadly Viper Strike: See Revised Adder Fang Method Below.
Rabid Beast Bite: See Revised Adder Fang Method Below.

New Charms & Evolutions

ADDER FANG METHOD

This charm functions as found in Exalted: The Lunars, Pg. 139, however, when this charm is used the Lunar may chose to activate the following Evolutions, if purchased, as per below.

DEADLY VIPER STRIKE

This charms’ function is found in Exalted: The Lunars, Pg. 140; however it now acts as an additional effect of Adder Fang Method for the additional cost of 5 motes. This is not a combo, merely an optional enhancement to Adder Fang Method.

RABID BEAST BITE

This charms function has been altered. It now adds the Lunars Essence to the difficulty to resist, and remove disease/poison/infections, to all targets that are affected. This charm now acts as an additional effect which may be added to Adder Fang Method for the additional cost of 3 motes. This is not a combo, merely and optional enhancement to Adder Fang Method

Additional Notes

One thing that irked me is how some charms had prerequisites that were on trees that were after it, leaving some confused as to where its descrption was, so Unarmed Combat 1 and 2 from the book have been merged here.
Scimitar Claw, Sporific Venom Attack, and Cobra Eye method were very neat charms, but the fact they were more or less the same application of its prior incarnation with an improvement/additional effect, was the reasoning for making them Evolutions.
Deadly Viper Strike and Rabid Beast bite were confusing to say the least, and individually, not so useful, so they've been turned into proper sub-module-esque Upgrades to Adder Fang Method to fit the profile of a venom attack becoming more refined and deadly as the Lunar grows.

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