Lance/DBRy

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Name: Gemstone Dolphin of the Bounteous Tsunami
Concept: Daiklave+KNEE!     
Player: Lance                Motivation: Kill evildoers! By 'Evildoers', mean, 'Dragon-Blooded and bandits', as well as anyone who abuses loopholes
Caste: Dawn                  Anima: 
                            (=Attributes=)
(Physical)              (Social)                (Mental)
Strength      [XX...]   Charisma      [XX...]   Perception    [XX...]
Dexterity     [XXXX.]   Manipulation  [XXX..]   Intelligence  [XXX..]
Stamina       [X....]   Appearance    [XXXXX]   Wits          [XXXX.]
                            (=Abilities=)
      (Air)                  (Earth)                (Fire)
 Linguistics   [X....]   Integrity     [.....]   *Athletics     [XXX..]
 Lore  		[XX...]   Resistance    [X....]   *Dodge		 [.....]
 Occult        [.....]   War     		[.....]   *Melee         [XXX..]
 Thrown        [.....]   Craft   		[.....]   *Presence      [XXX..]
 *Stealth      [XX...]   Awareness     [X....]   *Socialize     [XXX..]
     (Water)                   (Wood)               (Specialties)
 Bureaucracy   [X....]   Archery       [.....]  
 Investigation [X....]   Medicine      [.....]  10 SP remaining unspent
 Martial Arts  [.....]   Ride          [.....]  Requirements Unmet: Ride 1, War 1, Archery 1, Martial Arts 1
 *Larceny      [X....]   *Performance  [XX...]
 Sail          [.....]   Survival      [X....]
Languages: Whatever everyone else has! (*cough*)
   (=Backgrounds=)            
Artifact       [XXXB.]   - Reaver DaiklaveLance/Dire Lance, Collar of Cleansing Light, Reinforced Breastplate, Hearthstone Bracers
Manse          [XXX..]   - Gem of Grace (+2 to ManipLance/Cha Rolls), Gem of Surface Thoughts, Jewel of Youthful Suppleness (+2 to Athletics rolls, or Larceny [Escaping Ropes}
Connections	[XX...]
Breeding		[XXX..]
Resources		[XBB..]
Reputation		[BB...]
Retainers		[BB...]

(=Virtues=)

Valor [XX...] Temperance [XX...] Compassion [XX...] Conviction [XXX..]


Condition:      
                                          (=Attacks=)
Essence        [XX........]   Orichalcum Daiklave:   spd,  acc,  dam,  rate,  range
Willpower      [XXXXXX....]   Name:   spd,  acc,  dam,  PV,  rate
Limit          [.........!]   Name:   spd,  acc,  dam,  PV,  rate
                              DV: , Soak: , Join: , MDV: 
Health Levels:                Personal Ess   12/12
-0:  [ ]                      Periph Ess     29/29
-1:  [ ] [ ] [ ]              Committed  Pers/ Periph
-2:  [ ] [ ] [ ] [ ]
-4:  [ ]
Incap[ ]
                             (=Charms=)
   * Stealth: Distracting Breeze Meditation (1m/2 successes, Simple, Combo-OK, 1 scene)

Gain 2 successes against a target for each mote spent on a stealth roll. You can't stack successes on a target.


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   * Melee: First Excellency, Essence Overwhelming( 1m/2 dice, Reflexive, Instant, combo-OK) 

+2 Dice for a melee attack, or +1 to Melee DV

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   * Dragon-Graced Weapon (1m, Supplemental, Combo-OK) 

Fire: On a hit, can add 4L damage to the damage pool and set them on fire.


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   * Glowing Coal Radiance (2m, Simple, Compulsion, Obvious)

Must make a 1-success willpower check to attack DB; if made, next action suffers a dice penalty of my presence.

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   * Presence: First Excellency, Essence Overwhelming (1m/2 dice, Reflexive, Instant, Combo-OK)

+2 dice/mote

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   * First Socialize Excellency (1m/2 dice, Reflexive, Instant, combo-ok)

Same as before ---

   * Warm-Faced Seduction Style (1m, Combo-OK, Emotion, Social (Seduction Only)) 

Double Socialize or Add 5 (Whichever is less) during a seduction attempt; target gets +2 MDV if Attraction Incompatible.

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Intimacies:
Merits:
Flaws:
Backgrounds:
Equipment:

BP Record 8 BP: Artifact 3->4, Resourcs 1->3, Reputation 0->2, Retainers 0->2