Labes/SSadistic
Basics
Name: Sid Nethe (aka. Sid Sadistic)
Concept: Thief Nature: Jester
Caste: Night
Attributes
Strength: 3 Dexterity: 5 Stamina: 3
Charisma: 3 Manipulation: 3 Appearance: 3
Perception: 2 Intelligence: 2 Wits: 3
Abilities
Atheletics: 4, Awareness: 3, Bureaucracy: 1, Dodge: 4, Endurance: 1, Investigation: 1,
Larceny: 4, Lore: 1, Medicine: 1, Melee: 3, Thrown: 5, Resistance: 1, Ride: 1, Stealth: 4
Advantages
Health: -0, -1, -1, -1, -1, -2, -2, -4, Incap.
Virtues: Compassion 2, Temperance 2, Conviction 3, Valor 2
Willpower: 5
Essence: 3
Personal: 14
Peripheral: 35
Charms
Atheletics:
Graceful Crane Stance: 3 motes- Almost perfect balance. No need for balance checks unless very, very extreme difficulty.
Dodge:</br>
Reed in the Winds: Add two dice to a dodge attempt for each mote spent. Cannot mroe than double your Dex+Dodge pool.
Shadows over Water: 2 motes- Dodge and attack with full Dex+Dodge pool.
Endurance:
Ox Body Technique: Two extra -1 health levels
Larceny:
Flawless Pickpocket Technique: 3 motes- No roll for a pickpocket attempt, it ends in a success.
Lock-Opening Touch: 3 motes- Open any lock by tapping it. Can only be done once on a lock.
Thrown:
Precision of the Striking Raptor: Add 1 die to attack roll in for each mote spent. Cannot double Dex+Melee pool.
Joint-Wounding Attack: 3 motes- Each level of damage inflicts a -1 penalty on opponent for remainder of scene.
Falling Icicle Strike: 6 motes- Roll for damage, double the result when against an unsuspecting target.
Combat
Soak: 3B/1L/0A
Attacks (PC):
Throwing Knife (Thrown)- Accuracy: +0 (10), Damage: +2L (5L), Rate: 3, Range: 15, Quantity: 5
Throwing Knife (Melee)- Speed: +0 (8), Accuracy: +1 (9), Damage: +2L (5L), Defence: -2 (6), Rate: 4
Throwing Baton (Thrown)- Accuracy: +0 (10), Damage: +3B (6B), Rate: 2, Range: 10, Quantity: 5
Defense:
Armor: Chain Shirt- Soak: 3L/1B, Fatigue Rating: 0, Mobility Rating: -1