Kuiper/IdeaPile

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Idea Pile

Welcome! 8D Anything on this list is subject to change, and a lot is just stuff I'd already jotted down onto notepad and didn't bother to reread it after putting it there. So... here it is.

Oneiric Exalted

Patrons: The Oneiroi
Power Tier: Terrestrial
Magical Material: Adamant
Martial Arts: Terrestrial Level
Sorcery: Celestial
Necromancy: Shadowlands
Other Powers:
Sobriquets: The Sleepers, The Dream-Blooded
Caste/Charm Base: Virtues

Glyphic Exalted

Concept sparked from a thread on the White Wolf forums, and I went from there.

Patron: The Primordial Aldafoor
Power Tier: Lower Celestial
Magical Material:
Martial Arts: Celestial Level
Sorcery: Up to Terrestrial Circle
Necromancy: Up to Shadowland Circle
Other Powers: Talents(Akin to Knacks)
Sobriquets: The Scribes, The Poets, The Riddlers(derogatory)

Aldafoor as among the many Primordials of the times before Creation- and, as such, was involved with the war that ensued after Creation's making. However, he, unlike his brethren, fled as the war took turns against his favor, as he did not wish to be bound like the now-former-Primordials. His world-body now exists as Roragsa, a world of magical symbols, inhabited by jotun, his equivalent to yozi demons, and his own component souls. This world was left to itself for a time, untouched by the beings of creation, and rarely visted by Raksha. Until the Lunars were driven into the Wyld, that is.
When the Lunars where driven into the Wyld, Aldafoor managed to see into his brother's weapons, and could make out the shards that was imprinted on each. He carefully grabbed the shards that he could, and waited. By the time the Lunars went back into creation, he had 75 of their 300 shards. Aldafoor himself investigated the shards to change them, to use them to create weapons of his own- not to invade Creation specifically, oh no. As the Primordial of wisdom, he wanted weapons to defend himself- and to look into creation himself. Aldafoor needed more prayer than his jotun could produce, and he needed mortals to give him this needed commadatee.
Now in the age of Sorrows, Aldafoor has finished his studies, and has imprinted the charms with his runes of power- 25 for each of his three principal runes, as, while Creation is trife with fives, he has need only for threes. These runes of power have taken out any shape-shifting powers that may have been in the shard, but have traded this for the use of Aldafoor's mighty runes. For all this power, it seems that neither the Glyphics nor the extremely few Lunars that know of Glyphics truly know whether Lunar tattoos or Glyphic exaltations came first.

Castes:
The castes of the Glyphic Exalted are divided into the three principal forms of Wisdom in Roragsa- Finesse, Clarity, and Dominion.

Clarity- Wisdom of Sensation, those of this caste have the "Dagaz" rune over their hearts, to signify their clear senses, clean form, and far-reaching limits.
Attributes: Perception Appearance Stamina

Finesse- Wisdom of Movement, these Glyphics Wear the "Raidho" rune as a banner on their chests to show their flexibility, cunning, and ability to charm others.
Attributes: Dexterity Wits Charisma

Dominion- Wisdom of Power, the bearers of the "Uruz" rune exemplify this trait with their exceptional strength, brain power, and social might.
Attributes: Strength Manipulation Intelligence

Talents: Talents are often compared to the Knacks of the Glyphic's Lunar cousins- this is understandable, because they are, at least partly, based on these Lunar powers. But where Knacks allow Lunars to change fundamental parts of shapeshifting, Talents allow Glyphics to change fundamental parts of runic inscriptions, as well as change how they switch tatooed runes.

Auroral Exalted

Martial Arts: Terrestrial Level
Sorcery: Celestial Level
Necromancy: Labrynth Level
Other Powers: (Something similar to Knacks, though different)
Sobriquets: The Inquisitors, Aurora's Spirits, The Formless(Derogatory)
Charm Base: Virtues

Excelencies:
First (Virtue) Excelency
Second (Virtue) Excelency
Third (Virtue) Excelency

Soulgrafting
The Chosen of Aurora are unique in that they can change their very souls. This power essentially allows them to pass as other creatures, as well as changes certain charm powers. This power works by grafting the specific type of spirit's essence on to their very soul.

This power also allows the Inquisitors to dematerialize at will, when doing so appearing to be the kind of spirit that they last grafted on to the soul to those who can see spirits. They can switch the active grafting as a reflexive action for 1 mote, though.

The Quest of Purity:
The Quest of Purity is a special process only the Auroral exalted know of. It is, in fact, very similar to the Sacred Hunt, if only in it's intent, although only partially. It is, in part, used to aquire the shapes of beings- in this case, though, it is to take the shapes of Spirits. Without the Quest, an Auroral could only use their own soul-form. However, with it, an Auroral's abilities greatly increase.

The Quest is an involved thing, that is done by watching the spirit in question for an indeterminate length of time- and then, by taking a portion of their essence once they have discovered how to act as that spirit. It should be noted, however, that they do not automatically have the charms of this spirit- they usually use their own charms. However, many charms often switch how they act according to the current spirit that the soul is shaped into.

The other part of the Quest's usefulness, though, is that it allows an Inquisitor to gain part of the intrinsic knowledge allowed to that particular type of spirit. This is sometimes even considered one of it's most useful abilities- in the First Age, and even as far back as the Primordial War, the knowledge that could be found in demons and other spirits was something that could often change the course of history.
At first, an Inquisitor only has the power to take the forms of terrestrial gods and first circle demons. However, they can utilize special Talents to expand these limitations. Examples include being able to take the forms of dematerialized elementals, or even the soul of a living mortal.

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