Konpeito/SecondEdLunarsNowMelee

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Second Edition Lunars Now Melee Charms

Striking Mosipid Method
Cost: 3m/tick; Mins: Dexterity 2, Essence 2; Type: Supplemental.
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Any Dexterity Excellency

This charm enhances the Lunar's reflexes, allowing him to strike much quicker. For every three motes spent, the Speed of the Lunar's Melee attack is reduced by one. No combination of effects can reduce the Speed of an attack below 2.

Dance of the Living Blade
Cost: 2m; Mins: Dexterity 3, Essence 2; Type: Extra Action.
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Striking Mosipid Method

This charm enables the Lunar to make one attack for every three motes spent, to a maximum of the Lunar's Essence +1. These attacks are made without regard to the weapon's rate, without multiple action penalties, and with a DV penalty equal only to the highest DV penalty of any one attack.

Irresistable Storm
Cost: 5m, 1w; Mins: Dexterity 4, Essence 3; Type: Extra Action.
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Dance of the Living Blade

This charm grants the Lunar a number of attacks equal to his non-charm-modified Dexterity plus 1, following the same rules as those for Dance of the Living Blade.

Ferocious Biting Sword
Cost: 2m; Mins: Str 3, Essence 2; Type: Supplemental.
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Strength Excellency

This charm allows the Lunar to count all extra successes on a given Melee attack twice for the purposes of determining damage.

Crushing Blow
Cost: 3m; Mins: Str 5, Essence 3; Type: Supplemental.
Keywords: Combo-OK
Duration: Instant
Prerequisites: Ferocious Biting Sword

This charm allows a Lunar to count dice that come up as 10s on the damage roll as two successes instead of one.

Ferocious Avalanche Technique
Cost: 4m; Mins: Strength 3, Essence 3; Type: Supplemental.
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Ferocious Biting Sword

This charm allows the Lunar to knock back an enemy a number of yards equal to the damage dice pool before Soak is applied.

Limb-Maiming Flourish
Cost: 8m; Mins: Strength 4, Essence 4; Type: Supplemental.
Keywords: Combo-Basic, Obvious, Crippling
Duration: Instant
Prerequisites: Ferocious Avalanche Technique

The Lunar activates this charm and makes a Melee attack as normal. After total damage from the attack has been determined, the Lunar may choose to remove attribute points from the target at a cost of two levels of damage done per attribute lost. Exalts regain these lost dots at a rate of one dot per week, but this damage is permanent when done to mortals.

Weapon Clutching Method
Cost: 2m; Mins: Stamina 2, Essence 2; Type: Reflexive.
Keywords: Combo-OK, Shapechanging
Duration: Instant
Prerequisites: Any Stamina Excellency

This charm allows the Lunar to, for an instant, shapechange his hands so that it is literally impossible to disarm him. This is effectively a perfect defense, but only against disarm attempts.

Weapon Fusion Method
Cost: 4m; Mins: Stamina 3, Essence 2; Type: Supplemental.
Keywords: Combo-Basic, Obvious, Shapechanging
Duration: One Scene
Prerequisites: Weapon Clutching Method

This charm allows a Lunar to physically merge with his weapon. All disarming attempts fail automatically, and the Lunar may use his Martial Arts or his Melee pool with the weapon, whichever he prefers. This charm cannot be incorporated into charms that aid martial arts attacks.

Insidious Moonsilver Shard
Cost: 6m, 1w; Mins: Dexterity 5, Essence 4; Type: Supplemental.
Keywords: Combo-Basic
Duration: Instant
Prerequisites: None

This charm allows the Lunar to cause a fragment of a moonsilver weapon he wields to break off inside a wound as it is inflicted. This charm must be declared before the attack is made, and the attack must be successful and do at least one health level of damage. The shard that remains in the target's body continues to do one level of lethal damage per day until it is removed. This causes one die of lethal damage per day. Removing the shard requires a Medicine skill of at least 3, and the roll itself is Difficulty 3. The removal procedure causes five dice of lethal damage, minus one die for every extra success (to a minimum of a single die). Charms that heal aggravated damage can also be used to expel the shard, as can a shapeshifting stunt. The weapon used in this charm suffers a -1 to its damage rating until the next Full Moon.