Konpeito/SecondEdLunarsNowCharCreation
Contents
Second Edition Lunars Now Character Creation
Step One: Concept
Pretty self-explanatory. Choose anima, totem, Tell, Motivation, etc. No big changes here.
Step Two: Attributes
All Atts start with one dot. The attribute spread is 9/7/5.
Three of these attributes are Caste Attributes:
- Full Moon = Strength, Dexterity, Stamina
- Changing Moon = Charisma, Manipulation, Appearance
- No Moon = Perception, Intelligence, Wits
In addition, the Lunar may select two other non-caste attributes as his Favored Attributes. A Favored Attribute cannot be the lowest-scored Attribute in its category.
Step Three: Abilities
Lunars receive 28 ability points. No ability may go above 3 without bonus point expenditure. A Lunar should probably take at least Survival 2, or he will never heard the end of it about the Poison Ivy Incident from the other Lunars.
Step Four: Advantages
Lunars benefit from an extant society and support network which, though it does not support them wholesale, provides more help than a newly Exalted Solar is likely to find. As such, Lunars receive 9 background points. No background may exceed three without bonus point expenditure.
Like everyone else, Lunars get 5 dots of Virtues to start, with a free dot in each Virtue. No Virtue can exceed 4 without bonus point expenditure.
Lunars receive 9 charms to start. At least five of these must be charms of the Lunar's Caste or Favored Attributes.
Step Five: Finishing Touches
Essence begins at 2. Willpower is recorded as the sum of the two highest Virtues.
Personal Essence is calculated as ([Essence x2] + [Willpower x2]). Peripheral is calculated as ([Essence x 4] + [Willpower x2] + [Highest Virtue x3]).
The character receives 15 bonus points that may be spent at any point in character creation.
- Attributes - 4 (3 if Caste or Favored)
- Abilities - 2
- Charms - 6 (5 if Caste or Attribute)
- Essence - 9
Experience Point Costs
- Attributes - Current Rating x4
- Favored or Caste Attribute - (Current Rating x4) -1
- Abilities - Current Rating x2
- New Charm - 11 (9 if Caste or Favored Attribute)
- Essence - Current x9
Lunar Anima Powers
- Full Moon - For ten motes, the Full Moon may double his movement speed and triple his jumping distances for scene. At the 11-15 mote anima banner level, this ability is automatically activated.
- Changing Moon - A Changing Moon is never locked into his True Forms. His banner is still displayed, but he may continue to change forms however he wishes.
- No Moon - For five motes, the Lunar may add her Essence in automatic successes to any roll involving memory. This specifically transcends incarnations, which means a No Moon may use her anima power to add successes towards any First-Age-related roll. These successes do not count against dice caps. At the 11-15 mote anima banner lever, this power is automatically activated and applied to every applicable roll made.