Ketrus/Sashimi

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WORK IN PROGRESS!

Description

Character Sheet

Name:                        Concept:     
Player:                      Motivation:  
Caste:                       Anima:       
                            (=Attributes=)
(Physical)              (Social)                (Mental)
Strength      [XXXX.]   Charisma      [XXX..]   Perception    [XXXX.]
Dexterity     [XXXX.]   Manipulation  [X....]   Intelligence  [X....]
Stamina       [XXX..]   Appearance    [XXX..]   Wits          [XXXX.]
                            (=Abilities=) 6
(Dawn)                  (Zenith)                (Twilight)
.Archery       [.....]  Integrity     [XXX..]   Craft         [.....]
.Martial Arts  [XXXXX]  Perform       [X....]   Investigation [.....]
.Melee         [X....]  Presence      [XXX..]   .Lore         [X....]
.Thrown        [X....]  .Resistance   [XXXXX]   Medicine      [.....]
.War           [X....]  .Survival     [XXXXX]   Occult        [.....]
(Night)                 (Eclipse)               (Specialties)
.Athletics    [XXX..]   Bureaucracy   [.....]   Martial Arts:
Awareness     [.....]   .Linguistics  [X....]
Dodge         [X....]   Ride          [.....]
Larceny       [.....]   Sail          [.....]
Stealth       [.....]   Socialize     [.....]

Languages: 
   (=Backgrounds=) 2                      (=Virtues=) 3
Artifact       [X....]        Compassion [X....]    Temperance  [X....]
Artifact       [X....]        Conviction [XXX..]    Valor       [XXXXX]
Artifact       [XX...]        Virtue Flaw:  
Familiar       [XXX..]        Condition:
Followers      [XX...]           
                                          (=Attacks=)
Essence        [XX........]   Name:   spd,  acc,  dam,  rate,  range
Willpower      [XXXXXXXX..]   Name:   spd,  acc,  dam,  PV,  rate
Limit          [.........!]   Name:   spd,  acc,  dam,  PV,  rate
                              DV: , Soak: , Join: , MDV: 
Health Levels:                Personal Ess   /
-0:  [ ]                      Periph Ess     /
-1:  [ ] [ ]                  Committed  Pers/ Periph
-2:  [ ] [ ]
-4:  [ ]
Incap[ ]
                             (=Charms=)
(Lore)           
Essence-Lending Method                        (3m+3m/3m, inst, simp) +8
Power-Awarding Prana                          (15m1w, special, simp) +8
Immanent Solar Glory                          (Permanent) +8
(Martial Arts)
Fists of Iron Technique                       (1m, inst, supp)
  +1 acc, +2L unarmed, can parry lethal, ComboOK
Sledgehammer Fist Punch                       (3m, inst, supp)
  Double raw damage vs. inanimate, ComboOK, Obvious
Dragon Coil Technique                         (3m, until next action, ref)
  Lethal clinch, +Ess pool, dam, ComboOK, no EA in combo
Solar Hero Form                               (6m, scene, simp)
  Lethal parry, 1 mote=double extra succ for damage, Form, Obv
Heaven Thunder Hammer                         (3m, inst, supp)
  Throws enemy back (raw damage) yards, Combo-OK
(Resistance)
Ox-Body Technique                             (Permanent)
  -1, -2, -2 Health Levels
Body-Mending Meditation                       (10m, day, supp)
  Sta+Res=+WoundMendingCare, or 10x natural healing, Combo-OK
Durability of Oak Meditation                  (3m, inst, ref)
  Hardness 8 vs. one attack, Combo-OK
Iron-Skin Concentration                       (2m, inst, ref)
  Stam+Res vs. Attacker's Ess, succ=ignore damage, fail=+4/8/8, Combo-OK, Obv
(Survival)
Friendship With Animals Approach              (3m, scene, ref)
  Natural animals don't attack, can communicate, ComboOK
Bestial Traits Technique                      (10m2w, week, simp) +8
  5 hours=1 week of training, pg210, Obvious, Touch, Training
(Spells)
Name                                          (cost, duration, circle)
  Description
(Combos)
Name                                          (cost)
  Description
Intimacies:
Merits:
Flaws:
Backgrounds:
Equipment:


XP Record

Notes

Appearances

Comments