Ketrus/PlatinumStorm
From Exalted - Unofficial Wiki
/==============================================================================| | Exalted Character Sheet | Name: Wandering Platinum Storm Caste: Eclipse | |=========================' Player: Zack Anima: White Storm | | Motivation: Protect Creation | |==============================================================================| | Essence [XXXX.] Committed [15] | Willpower [XXXXXXX...] XP: [08/279]| | Personal [18/18] Peripheral [27/42] | Limit [XXxxx.....] | | Str [XX...] Cha [XXXX.] Per [XXXX.] | Limit Flaw: Red Rage of Compassion | | Dex [XXXX.] Man [XXX..] Int [XXX..] | Comp [XXX..] (3) Temp [Xx...] (2) | | Sta [XX...] App [XXXX.] Wit [XXXX.] | Conv [XXX..] (0) Val [XX...] (2) | |==============================================================================| | Arch [.....] *Integ [XXXX.] Craft [.....] Ath [Xxx..] Bur [XXXX.] | | *MArts [XXXxx] *Perf [XXXXX] Inves [XX...] Aware [Xxx..] Ling [Xxx..] | | Melee [.....] *Pres [XXXXX] Lore [XX...] *Dodge [XXXxx] Ride [X....] | | Throw [.....] Res [XX...] Medic [.....] Larc [.....] Sail [XXX..] | | War [.....] Surv [.....] Occ [Xx...] Steal [.....] Soc [XXXX.] | | Specialities: Martial Arts +2 (Serpent Sting) | | Intimacies: Happiness, Key, Nadira, Iron Soul, Ibis, Hates Sidereals, Ania, | | Tower | |==============================================================================| | Artifact(Orich Serpent-Sting)[XX...] | Move Dash Jump | | Artifact(Orich Breastplate) [X....] | -0 0 4 10 5 Six hours | | Manse(Surface Thoughts) [XX...] | -1 000 3 9 4 Two days | | Artifact(Orich Bracers) [XX...] | -2 0000 2 8 3 Four days | | Artifact(Tracker Ring(Fire) [X....] | -4 0 0 6 1 One week | | Artifact(Bracers of Danaa'd) [XXXXX] | Incap 0 One week | | Influence* [XX...] | Dying 00 | | Backing(Lookshy,due to Ania)*[XXXX.] | Join Battle: 7 Join Debate: 7 | | Ally(Ania)* [XXXXX] | Dodge DV: 8 Mental Dodge: 8 | | Known Anathema* [XXXXX] | Fatigue: 0 Mob. Penalty: 0 | |==============================================================================| | Weapon Spd Accu Pool Damage Rate Def PDV Notes | | Serpent's Fang 5 +1 12 +12 B 4 +5 8 5 attune, M, P| | Punch 5 +1 10 +2 B 3 +2 6 N | | Kick 5 +0 9 +5 B 2 -2 4 N | | Clinch 6 +0 9 +2 B 1 - - N, C, P | |==============================================================================| | Armour Bash Lethal Agg. Hard | Social Spd Honesty Decep Rate | |Or Brst Plt 6 8 8 3 | Presence 4 8/4 7/4 2 | | Natural 2 1 0 0 | Perform 6 8/4 7/3 1 | | Total 8 9 8 3 | Invest 5 6/3 5/3 2 | |==============================================================================| | 1st Martial Arts Excellency 1m per die,Reflexive,Instant | | Die added for each mote spent. Attribute+Ability cap. | | Striking Cobra Technique 3m,Supplemental,Instant | | Supplements Join Battle action, add number of auto successes equal to MA | | Serpentine Evasion 3m,Reflexive,Instant | | Grants +2 Dodge or Parry DV against a single attack. | | Snake Form 5m,Simple,Scene | | Obvious, Form. Speed 3, DV -1. Adds MA to bashing soak and subtract Ess | | from attacker's attack pool. | | Essence Fangs and Scales Technique 6m,Simple,Scene | | Unarmed MA attacks inflict lethal damage, are piercing. Soak lethal damage | | with bashing soak. | | | | Ox-Body Technique Permanent | | Purchased -1, -2 -2 set. | | | | Spirit-Detecting Glance 1m,Supplemental,Scene | | Can see/hear/smell/feel dematerialized creatures. | | Spirit-Cutting Attack 1m,Supplemental,Instant | | Obvious. Allows an attack to strike a spirit. Deals aggravated to spirits. | | | | Integrity-Protecting Prana 5m1wp,Reflexive,Day | | Protects from any directly altering Shaping effect. | | | | Shadow Over Water 1m,Reflexive,Instant | | Response to attack, ignore all penalties to Dodge DV when resolving an | | attack. | | Seven Shadow Evasion 3m,Reflexive,Instant | | Obvious. Perfect dodge against an attack, even if undodgable. Conviction | | Flaw, can't be used when Solar's actions are contrary to Motivation. | | Reflex Sidestep Technique 1m,Reflexive,Instant | | Invoke charm in response to unexpected attack. Attack is no longer | | unexpected. | | Flow Like Blood 5m,1wp,Simple,Scene | | Negate onslaught and coordinated attack penalties that others' attack | | impose upon you. Obvious. | | | | Graceful Crane Stance 3m,Reflexive,Scene | | Automatic succes on any valid Ath action to keep balance. Keep footing on | | surface as strong/wide as a human hair. | | | | Mastery of Small Manners 1m,Reflexive,Until Next Action | | Responses to social situations are natural and appropriate. In social | | combat enemy groups are one Magnitude lower, effective Appearance up 1 | | and understand basic motivations of all present. | | | | First Presence Excellency 1m per die,Reflexive,Instant | | Die added per mote spent, caps at Attri+Ability. | | Second Presence Excellency 2m per success,Reflexive, Instant | | Add success per 2m, spend up to Attr+Ability motes. | | Hypnotic Tounge Technique 10m 1wp,Simple,Charisma days | | Unnatural influence. Roll Manip+Pres, if exceeds target MDV, recieve | | compulsion to follow one order given by Solar. Target is not aware, takes | | 4 WP to recognize/influence, 1 WP per day to resist carrying out. | | Custom Charm 1(Name Pending) 7m 1wp,Reflexive,Scene | | Anyone who defeats your unmodified MDV with fewer successes than your | | Essence comes to your erroneous conclusion, and has to spend two willpower | | per scene to resist. Anyone who doesn't fail to beat your MDV cannot spend | | willpower to resist. | | | | Second Performance Excellency 2m per suc,Reflexive,Instant | | Spend up to Perf+Attri motes to purchases 1 success per every 2 motes spent| | this way. | | Phantom-Conjuring Performance Permanent | | Enhances Solar's arts. Can create ghostly images, Essence flares, ethereal | | music and strange sensory effects when using PerfKetrus/Pres? Excellency. No cost| | remain within 10xEss yards of Solar. | | Heart-Compelling Method 6m,Supplemental,Scene | | Unnatural mental influence on targets of roll. If MDV is less than extra | | successes on the roll, inspire intended emotion. Two WP to resist. | | | | Insightful Buyer Technique 3m,Supplemental,Instant| | Allows Solar to overcome penalties from scarcity, voltaile markets and | | trade barriers. Supplements dramatic action to buy/sell/trade wisely. Gain | | perfect knowledge of the target item's value in markets. | | | | Sagacious Reading of Intent 3m,Reflexive,Instant| | Provide one-sentence summary of what person making written or spoken | | statement hopes to gain. If used to defend against social attack and | | purpose is fundamentally hostile to the Exalt or Exalt Motive, perfectly | | defended against. | | | | Dove Conquers Hawk Approach ????? | | ????? | | | | Principle of Motion 7m1wp,Reflexive,Instant| | Gain WP in actions stored to be used at any time. Does not require commit. | | | \==============================================================================| | Combos | | Judgement of the First Age (3 motes per SSE, 1 per Spirit Cutting, 1 WP) | | Platinum Storm calls upon judgement of ages past, inscribing the Old Realm | | sigil of 'Judgement' in the air with pure essence and then launching into | | a flurry of strikes, accompanied by shadows of himself to confuse foes. | | | | Laughter of the Past (3 motes per SSE, 1 per 1st MA Excellency, 1 WP) | | Platinum Storm calls upon his past incarnations, including Silent | | Lightning. They flicker in and out of sight and everywhere, befuddling | | enemy attacks even as his own strike with even more power. | | | | Golden Tongue of the Present (2 motes per 2ndPres, 10 motes and 2 WP for HTT | | Speaking with a tongue beyond the silvered tongues of mortals, even the | | strangest commands from Platinum sound reasonable enough even if not | | spelled out. | \==============================================================================| Languages: Low Realm, Old Realm, Riverspeak, Forest-Tounge Limit Condition: Unable to help people in need.
=== Description === Normal Clothing: A man appearing to be in his mid-twenties, Wandering Platinum Storm has all the hallmarks of your typical Eastern native, standing tall at around six feet, perhaps an inch or two more. His skin is a light tan from the sun of the East, his short hair is a dark brown while his eyes are a dark blue, bordering on black. His clothing consists of a dark green cloak wrapped around him for the purposes of concealing the orichalum breastplate underneath. Wrapped around his forearms are strips of cloth of the same material, ends trailing a bit. These too hide orichalum, this time the bracers adorning his forearms. Under the breastplate he wears a long sleeved blue shirt, kept at his waist by a red sash that wraps around it. Hanging from the sash behind him is a a wrapped cloth bundle, where his staff is folded up in kept. A pouch also hangs from the sash, a well made and decorated smoking pipe held to it as well. Continuing down is a set of loose fitting black slacks, looking to be made for comfort more than anything, and finally a pair of worn brown travelling boots finish the ensemble.
Fancy First Age Duds: A man appearing to be in his mid-twenties, Wandering Platinum Storm has all the hallmarks of your typical Eastern native, standing tall at around six feet, perhaps an inch or two more. His skin is a light tan from the sun of the East, his short hair is a dark brown while his eyes are a dark blue, bordering on black. His clothing consists of a long sleeved white shirt with a gold trim. Wrapped around his waist is a dark blue sash with red and gold flame designs sewn into it. The tie holding it in place leaves the ends of the sash loose, where they hang in front down to about his knees. His pants are made of black silk with a silver trim, legs billowing out and hiding like coloured boots from sight. Over the shirt is an orichalum breastplate, while his forearms are decorated with orichalum bracers, one of them host to a white stone that gives off a soft glow. Held to him by the sash is a folden up staff of the same material, the entire ensemble capped off by a dark red cloak hanging from a simple clasp at his neck.
Serpent's Fang: A seven section staff crafted of the golden magical material orichalum, joined together by segments of chain crafted out of what appears to be moonsilver of some fashion. One of the signature weapons of the Snake Style, it proudly proclaims this fact with the designs of a fearsome serpent engraved into the staff and running up the entire length. These engravings serve a double duty as both decoration and provide a surface that is easy to keep ahold of in the heat of battle.
=== XP Log ===
Gains: Intro Arc and various Stunts: +27 Aimless Key and Platinum lude: +2 Session 4: +5 XP Session 5: +5 XP First Age Dream Session: +4 XP Session 6: +5 XP Session 7: +6 XP Session 8: +6 XP Session 9: +5 XP Funeral Lude: +1 XP Session 10: +5 XP Session 11: +4 XP Session 13: +5 XP Training Seeking Lude: +2 XP Training Seeking Lude: +2 XP (1 gone to XP Debt) Session 14 Part 1: +5 XP (3 gone to XP debt) Session 14 Part 2 And Arc End: +10 XP (5 gone to XP Debt) Devil's Bargain: +4 XP Session 15: +5 XP (3 gone to XP Debt) Session 16: +4 XP (2 gone to XP Debt) Session 17: +4 XP (2 gone to XP Debt) Session 18: +5 XP Session 19: +5 XP Contest Voting: +1 XP Session 20: +5 XP Devils' Bargain: +6 XP Session 21: +4 XP Session 22: +4 XP Session 23: +5 XP Session 24: +5 XP Lude with Volim and Tower: +2 XP Session 25: +4 XP Session 26: +6 XP Lude with Nara-O: 1 XP from +3 stunt Session 27: +13 XP all together Session 28: +5 XP Ibis Lude: +3 XP Tower Lude: +2 XP (1 goes to Debt) Session 29: +7 XP (4 goes to Debt) Lookshy Shenanigans: +3 XP and a whole lot of backgrounds (1 goes to Debt) Session 30: +5 XP Bombed Bachelor Party: +2 XP Session 31: +4 Headtrip Result: MISSION RANK: B +40 XP Session 32 Headtrip: +4 XP Other Headtrip Stuff: +9 XP
Spending: -6 XP for Judgement Combo -1 XP for Ride 2 -8 XP for 1st MA Excellency -8 XP for Mastery of Small Manners -4 XP for Iron Horse -5 XP for Presence 4 -3 XP for Perform 3 -3 XP for Socialize 3 -5 XP for Socialize 4 -5 XP for Integrity 4 -8 XP for 1st Presence Excellency -5 XP for Perform 4 -16 XP for Ess 3 -16 XP for Principle of Motion (Debt) -5 XP for Laughter Of The Past Combo -14 XP for Hypnotic Tounge Technique and Sail 0 -> 3 -9 XP for Bureau 1->4 -8 XP for 2nd Perf Excellency -8 XP for Heart Compelling Method -8 XP for Insightful Buyer Technique -24 XP for Essence 4 -8 XP for Sagacious Reading of Intent -8 XP for 2nd Presence Excellency -4 XP for Golden Tongue of the Present Combo -8 XP for Phantom Conjuring Technique -8 XP App 2->3 -12 XP App 3->4 -8 XP Reflex Sidestep Technique -8 XP Flow Like Blood -8 XP Essence Fangs and Scales Technique -7 XP Pres 5
XP Debt: 0