Ketrus/Nadira

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Name: Nadira			Concept: Beater of brigand asses
Player: Shastao		Anima: Ghost wolf
Caste: Night			XP: 15 (15 unspent)
Motivation: Fighting oppression and tyranny

                            (=Attributes=)
(Physical)              (Social)                (Mental)
Strength      [XX...]   Charisma      [XXX..]   Perception    [XXX..]
Dexterity     [XXXX.]   Manipulation  [XXX..]   Intelligence  [XX...]
Stamina       [XXX..]   Appearance    [XXXXX]   Wits          [XX...]
                            (=Abilities=)
(Dawn)                  (Zenith)                (Twilight)
*Archery      [XXXXX]  *Integrity     [X....]   Craft         [.....]
Martial Arts  [.....]  *Perform       [XXX..]   Investigation [X....]
Melee         [.....]   Presence      [.....]   Lore          [X....]
Thrown        [.....]  *Resistance    [X....]   Medicine      [X....]
War           [.....]   Survival      [X....]   Occult        [.....]
(Night)                 (Eclipse)               (Specialties)
Athletics     [XXXXX]   Bureaucracy   [.....]   Archery: Longbow +3
Awareness     [XXXXX]   Linguistics   [.....]   Stealth: In Combat +3
Dodge         [XXXXX]   Ride          [X....]
Larceny       [.....]   Sail          [.....]
Stealth       [XXX..]  *Socialize     [XXX..]
Languages: 
   (=Backgrounds=)                        (=Virtues=)
Resources      [XXX..]        Compassion [XXX..]    Temperance  [XXX..]
Mentor         [X....]        Conviction [XX...]    Valor       [XX...]
Manse          [XXX..]        Virtue Flaw: Probably withdraw and mourn the unfairness of the world all emo-like
Artifact       [XX...]        Condition:
Artifact       [X....]           
                                          (=Attacks=)
Essence        [XX........]   Name: Bow+broadhead  6 spd, 14 acc, +6L dam, 4 rof, 250 range
Willpower      [XXXXXX....]   Name: Bow+frogcrotch 6 spd, 14 acc, +8L dam, 4 rof, 250 range 2x ar soak
Limit          [.........!]   Name: Bow+target     6 spd, 14 acc, +4L dam, 4 rof, 250 range 1/2 ar soak
                              DV: 7, Soak: 8L/8B, Hard: 3L/3B, Join: 7, MDV: 5
Health Levels:                Personal Ess  7 / 13
-0:  [ ]                      Periph Ess    25 / 25(31)
-1:  [ ] [ ]                  Committed  0 Pers/ 6 Periph
-2:  [ ] [ ] 
-4:  [ ]
Incap[ ]
                             (=Charms=)
(Archery)
First Archery Excellency			(1m/die, ins, ref)
  Adds up to dex+archery dice to an archery roll
There Is No Wind				(3m, ins, sup)
  No penalties except wound and multiple action penalties on an Archery attack.
Essence Arrow Attack				(2m, ins, sup)
  Adds Essence in damage to attack, may also add:
   Dazzling Flare: Attack becomes Holy, used as flare visible Ess x 10 miles
Trance of Unhesitating Speed			(2m/atk, ins, ex act)
  Up to Ess+1 archery attacks without multiple action penalties and DV penalty of highest for any one attack.
(Dodge)
Shadow Over Water				(1m, ins, ref)
  Ignores Dodge DV penalties for one attack.
Seven Shadow Evasion				(3m, ins, ref)
  Perfect dodge for one expected attack.
(Athletics)
Monkey Leap Technique				(1m, scene, ref)
  Can jump as a movement action for double length (dex+athl vertical, double horizontal) for rest of scene.
Graceful Crane Stance				(3m, scene, ref)
  Automatic success on Athletics actions to keep balance, footing on anything at least as wide as a hair.
(Resistance)
Body-Mending Meditation			(10m, day, sup)
  sta+resist, success either improves healing time 10x or adds to physician's successes using WMCT.
(Perform)
Second Performance Excellency			(2m/suc, ins, ref)
  Adds up to (cha or manip)+performance motes in successes to a performance roll.  May also add 2 effective dice
  to an unrolled use of the ability per two motes.
(Combos)
Name                                          (cost)
  Description
Intimacies:
Backgrounds:
 Resources(3): Cash flow comes from bandits (either by destroying them, asking to be gifted valuable items, or
  convincing them to give up the livelihood of banditry on the spot and taking their stuff) or occasionally
  soliciting gifts from fatcat merchants.  That sort of thing.
 Mentor(1): Nadira's mentor is more powerful than Nadira, but mostly uninvolved. Zenith caste.
 Manse(3): A damaged ruin of the First Age, home to a small shrine (no clergy) where some locals of the rural area
   come to pray on occasion.  Nadira tries to avoid worshippers whenever possible for fear of becoming associated.
 Artifact(2): Hearthstone bracers
 Artifact(1): Orichalcum chain shirt
Bonus Points:
 Temperance 3 (-3)
 Abilities x 8 (-8)
 Specialties (-1)
 Artifact 1 (-1)
 Manse 2-3 (-2)
Equipment:
 Orichalcum hearthstone bracers: +3 dodge, +2 damage, 4 attune
 Hearthstone (Freedom Stone): Character can never be physically restrained.
 Tracking ring: 1m essence allows divination of the location of the other rings in the set
 Orichalcum chain shirt: +5L/3B soak, 2L/2B hardness, 2 attune, concealable
 Exceptional long bow: Speed 6 / Acc +2 / Rate 4 / Range 250