Kasdaye/UnrepentantDaggerOfHeaven

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Name

Jorickson Ketharn (Unrepentant Dagger Of Heaven)

History

Ketharn doesn't remember much of his childhood, it's not something he wishes to remember either for it was a hard time. Running about Gethamane, barely eeking out a living. He worked as a courier, guide and occasionally as a thief. He was lucky enough to avoid the guards and keep all his limbs, unlike some of his friends. The changing point in Ketharn's life came when he was leading a small adventuring party to the ruins under the city. In those cramped spaces, separated from the sky by miles of rock, he took his Second Breath and was reborn as a Solar Exalted. He had no time to revel in this fact however, the Wyld Hunt was almost upon him. The Dragonblooded and the new Solar fought a running battle as he led them deeper and deeper into the ruins.

Finally they came upon an ancient Solar tomb, and Ketharn lost the Hunt in its halls. He knew the paths to take and where the deadly First Age traps lay. Eventually he came upon the central chamber, housing a sarcophagus and his old weapons. The armor fit as if it had been forged just for him and the Reaver daiklave was as light as any sword. No sooner had he armed himself than the last two Terrestrials charged into the chamber, weak from the defenses of the tomb. Ketharn slew them after a vigorous fight and then fled Gethamane. He knew that by remaining in the city he would only attract more attention from the Realm, now that he was one of the Anathema.

Appearance

Ketharn is a Northerner, light of skin with pale brown hair and blue-green eyes. His cloak and lamellar armor hides most of his body from sight, but one can tell that he is light of build. He keeps his orichalcum reaver daiklave at his belt, a brute of sword that would look more at home in the hands of a barbarian than one of the Solar Exalted. He smiles mischievously, though without malice.

Character Sheet

Motivation: Vanquish those who would prey on the weak.
Caste: Night.
Anima: Circling black panther.
Attributes
Strength 3, Dexterity 4, Stamina 3, Charisma 4, Manipulation 3, Appearance 4, Intelligence 2, Perception 2, Wits 3
Virtues (Virtue Flaw)
Compassion 3, Conviction 3, Temperance 1, Valour 2
Abilities (Caste or Favoured)
Archery 0, Athletics 2, Awareness 3, Bureaucracy 0, Craft 0, Dodge 3, Integrity 0, Investigation 2, Larceny 3, Linguistics 1 (Native: Riverspeak, High Realm), Lore 2, Martial Arts 0, Medicine 0, Melee 4, Occult 3, Performance 0, Presence 0, Resistance 1, Ride 0, Sail 0, Socialize 2, Stealth 3, Survival 0, Thrown 0, War 0
Specialties
Melee (Blindfighting +2), Socialize (Religious Conversion +2)
Backgrounds
Artifact ••, Artifact ••, Manse ••, Resources •
Excellencies
Melee (2nd), Presence (2nd)
Charms
Athletics (Graceful Crane Stance 3m), Melee (Bulwark Stance 5m, Dipping Swallow Defense 2m, Hungry Tiger Technique 1m, One Weapon, Two Blows 1m), Occult (Spirit-Detecting Glance 3m, Spirit-Cutting Attack 1m), Resistance (Ox-Body Technique)
Combos
  • Name: Charm + Charm + Etc
Join Battle: 8
Dodge DV: 7
Parry DV: 6
Soak: 7B/4L/3A (Antelope Armor, Mobility +2, Fatigue 0)
Hardness: 3B/3L/0A
Attacks:
Ponderous Grace - Speed 5, Accuracy 11 (+3), Damage 12L/3 (+9L), Defense 6 (+1), Rate 3, O
Move: 6 yards per tick or (6 - Wound Penalties)
Dash: 36 yards per Dash Action (3 ticks) or [(12 - Wound Penalties)*3]
Climb: 6 yards
High Jump: 15 yards
Long Jump: 30 yards
Join Debate: 8
Dodge MDV: 5
Parry MDV: ?
Intimacies
Justice, Sol Invictus
Essence: 3
Willpower: 6
Essence Pool: Personal – 15/15 / Peripheral – 25/26 / Committed – 10 peripheral
Essence Pool: Personal – 15/15 / Peripheral – 23/26 / Committed – 10 peripheral
Health Levels: -0 [X] / -1 [X] / -1 [X] / -1 [/] / -1 [/] / -2 [/] / -2 [/] / -4 [/] / Incap []
Health Levels: -0 [] / -1 [] / -1 [] / -1 [] / -1 [] / -2 [] / -2 [] / -4 [] / Incap []

Background Expansions

Artifact ••
Ponderous Grace, Orichalcum Reaver Daiklave. Double damage vs. inanimate objects, Detect the most threatening foe (regardless of darkness)
Artifact ••
Antelope Armor. Two dice of Awareness, One die of Dodge. Jump Normalx3, Sprintingx3.
Manse ••
Deepest Green, in the eastern forests. Produces the Monkey Stone. -2 Difficulty vs Balancing Climbing or Jumping, Climb Speedx2. Jump Normalx2.
Buckler
+1 to Parry DV

Experience

Current: 7
Spent: 0
Total: 7
History: