KSlash/TurelCombos

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Turel's Combos

Turel's Combos consist of offensive and mobility related charms. This gives him the edges in situations involving ranged attacks or allows him to choose the battlefield.

Demon Slayer

  • Excellent Strike
  • Hungry Tiger Technique

Purpose: Simple but effective damage enhancement Combo.
Effect: The character may increase the chances of hitting his target by adding dice to the attack and doubling his net successes for damage purposes.
Purchase Cost: 4 XP
Activation Cost: 2 Motes + 1m/attack die + 1m = 4 Motes Minimum

Inner Shrine

  • Dipping Swallow Defence
  • Golden Essence Block

Purpose: A reflexive defense charm that can be brought up to deflect incredibly powerful attacks.
Effect: The character attempts to parry an attack at full pool but if hindered by anything powerful then they may go above and beyond to stop it.
Purchase Cost: 4 XP
Activation Cost: 2 Motes + 1m/2 block dice + 2m = 5 Motes Minimum

Blazing Fire Rush

  • Lightning Speed
  • Spider-Foot Style

Purpose: This mobility Combo lets you close the distance with any enemy, anywhere.
Effect: The character doubles their sprinting distance for a turn and is able to move up and over sheer surfaces. E.g. Move up to Dexterity + 12 x 2 yards and still attack regardless of footing.
Purchase Cost: 4 XP
Activation Cost: 2 Motes + 1m + 3m = 6 Motes

Blazing Fire Escape

  • Lightning Speed
  • Spider-Foot Style
  • Thunderclap Rush Attack

Purpose: This lighting escape Combo that lets you sprint fast enough to get out of combat and over obstacles before anyone knows you are gone.
Effect: The character reacts before anyone else and doubles their sprinting distance (Dexterity x 3 + 20 yards) for movement purposes, while being able to run up and accross surfaces not usually travelable. E.g. Dexterity x 3 + 20 x 2 yards up over a wall and beyond.
Purchase Cost: 6 XP
Activation Cost: 3 Motes + 1m + 3m + 3m = 10 Motes

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