JesseLowe/Tsumi-Yomi

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Tsumi-Yomi

Description:

Roleplaying Notes:

Caste: Twilight
Nature: Survivor

Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 3, Manipulation 2, Appearance 2, Perception 3, Intelligence 4, Wits 4
Abilities: *Dodge 5, Endurance 1, *Investigation 2, *Lore 3, *Martial Arts 5, *Medicine 2, *Occult 3, *Socialize 2, *Stealth 2, *Survival 2
Note: * = Caste or Favored skill.
Virtues: Compassion 1, Conviction 3, Temperance 3, Valor 2
Backgrounds: Allies 1, Artifact 2, Familiar 3, Manse 1, Resources 2
Willpower: 6, Essence: 4, Essence Pool: 20 personal / 43 peripheral (4 peripheral committed)
Limit Break: Heart of Flint
Limit: O O O O O O O O O O

Merits: Acute Sense (Hearing) (+3)
Flaws: Narcolepsy (-2), Unusual Appearance (Cat eyes) (-1), Wanted (for what?) (-3)

Anima: Ornate celtic-style triangle;
Charms:
Endurance: Ox-Body Technique
Martial Arts (Snake Style): Striking Cobra Technique, Serpentine Evasion, Snake Form, Essence Fangs and Scales Technique
Occult: Terrestrial Circle Sorcery
Spells:
Terrestrial Circle Sorcery: Emerald Countermagic, Impenetrable Frost Barrier, Stormwind Rider, Summon Elemental
Thaumaturgy:
Equipment: Orichalcum hearthstone bracers, hearthstone (Air, Stone of Quick Thought, level 1, Bo3C 111)

Base Initiative: 9
Attacks
Seven-Section Staff: Speed 11, Acc 7, Damage 6L, Defense 12, Rate 2
Clinch: Speed 2, Acc 9, Damage 3B piercing, Defense 9, Rate 1
Fists: Speed 8, Acc 10, Damage 3B, Defense 10, Rate 6
Kick: Speed 5, Acc 10, Damage 6B, Defense 5, Rate 4
Dodge: 15, Soak: 3B/1L/0A, Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated

Experience Points: 14
Unspent XP: 2

Experience Log: Dexterity 3 to 4 (12 XP) - 10/23/04

Character Description and Background

Expanded Backgrounds

Allies: A pair of Stick People elementals.

Artifact: A pair of orichalcum hearthstone bracers.

Familiar: A small cat that travels in Tsumi-Yomi's sleeve.

Manse: Air manse. This unnamed manse is on a cliff northwest of Calrushan Wood, rather near the edge of the Eastern Forest. It's about a week's journey, walking. The manse is a tower of blue jade and white granite, not very tall, on the very edge of the cliff overlooking a valley. Behind it lies the forest.

Drawbacks: Notoriety 1, Maintenance 1; 6 creation points.
Powers: silver collects like dew on the upper walls of the manse (2 points, provides Resources 2); Cosmetic Powers (1 point); The tower is riddled with secret doors and passages, allowing easy and hidden movement from the basement to the top of the spire (3 points). The manse produces a Stone of Quick Thought.
See Shataina/ManseCreation.

Resources: Where do you get your cash?

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