JesseLowe/SemudaBeni

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Semuda Beni

Patrician of the Realm, affiliate of House Cathak, aide to diplomat-general Cathak Boruta, and Anathema Deceiver. He believes that the rule of the Dragon-Blooded is best for Creation - and for his own goals - and so long as they can be secretly led and aided by Solars such as himself, they will prevail. He has some small knowledge of the Sidereals, but they have been very careful about dealing with him.

Semuda Exalted, to his benefit, during the civil war. He was bearing a critical missive from Cathak Cainan to Cathak Boruta, instructions regarding Cathak's troop dispositions. During a great storm, his skiff was nearly swamped; in surviving through superb seamanship, he Exalted. The exaltation smoothed his tongue and sharpened his wits as well, and he proved invaluable in Boruta's campaign in the south of the Blessed Isle. Boruta engaged him as a permanent aide, and Semuda has served well since then.

Semuda works in shadows and with great cunning, always with a cut-out or two when possible. Anyone in House Cathak who suspects he may be Anathema stays quiet, and none outside suspect... yet. Under Boruta's tutelage, he has learned the diplomatic arts and surpassed his teacher. Boruta is totally under his influence, but does not realize it; again, Semuda is subtle. He also has the beginnings of a spy network, wormed throughout Cathak's mortal members and gradually extending out beyond the House.

Finally, he is a master sailor, without peer in the House. This is the one thing he does not particularly hide, since such skill can seem merely mortal when cleverly disguised.

Character Sheet

Name: Semuda Beni
Caste: Eclipse Solar
Motivation: Secure my hidden mastery of House Cathak</br> Essence: 4 permanent, 22 personal, 48 peripheral; 4 peripheral committed.

Beliefs

  • The Realm is the best route for the safety of Creation; no other political group can succeed.
  • The Dragon-Blooded must be guided by the Solars for their own good.
  • Other Solars (who do not share my vision) are dangerous wild cards that must be controlled or destroyed if at all possible.

Instincts

  • Always scope out a social situation before speaking
  • Never use violence except as a last resort; even accept minor setbacks rather than escalating the situation.
  • Always mask my use of Solar powers.

Intimacies

  • The Ideal of the Realm
  •  ?

Virtues & Willpower

Compassion 2 / Conviction 4
Valor 2 / Temperance 3
Willpower: 10

Attributes

Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 4, Manipulation 5, Appearance 3
Mental: Perception 4, Wits 4, Intelligence 3

Abilities

Archery 1, Athletics 2, Awareness 3 (Sensing Ambushes +), *Bureaucracy 4 (Political Bargaining +), Craft 0, Dodge 4 (When Unarmed +), *Integrity 5 (Persuasion ++, Terrestrial Exalt Charms +), *Investigation 4, *Larceny 4, *Linguistics 5 (High Realm, Low Realm, Old Realm, Flametongue, Seatongue, Riverspeak), Lore 3, *Martial Arts 4 (Fighting Unarmed ++), Medicine 2 (Poisons +), Melee 2 (Knives +), Occult 3, Performance 3 (Improvisation +), *Presence 5 (Persuasion ++, Diplomacy +), Resistance 2, *Ride 3, *Sail 5 (Small Vessels +, Open Ocean ++), *Socialize 5 (Lying +, Discern Motivation +, Upper Class +), *Stealth 4, Survival 2 (At Sea +), Thrown 1, War 2 (Logistics +)

* Favored or Caste Ability.

Backgrounds

Allies 3 (Boruta, a Night Caste who owes him a couple of favors, and a third to be named later), Artifact 2, Contacts 3, Manse 3 (The House of Sin), Resources 3, Spy Network 2

Charms by Tree

Martial Arts (Solar Hero Style)

= Socialize

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