IsawaBrian/SolarIntegrityGuardian
Notes on the "Order" keyword:
The "Order" keyword functions like the "Holy" keyword, save that the powers involved are arrayed against raksha, Fae-Blooded, unshaped, Wyld-tainted, and similarly Wyld entities. Some existing Charms should have the Order keyword: Integrity-Protecting Prana, Chaos-Resistance Preparation, Chaos-Repelling Pattern, and Order-Affirming Blow.
Heart of the Lawgiver</b>
<b>Cost:8m, 1 wp; Mins: Integrity 4, Essence 2; Type: Simple Keywords: Order, Combo-Basic, Obvious Duration: One Scene Prerequisite Charms: Integrity-Protecting Prana
The soul of a Solar is anathema to the cursed scions of the ever-changing Wyld. By turning some of his Essence inwards, a Lawgiver can use that terrible strength of Order to become a living beacon of the Law against the Wyld. When active, Heart of the Lawgiver gives a +1 difficulty to all attempts to attack, shape, or influence the character by Wyld energies, Wyld-tainted creatures (including Fae-Blooded) and Wyld creatures. If the attack, shaping attempt, or influence would ordinarily only call for a resistance roll on the part of the Solar, the Solar gains 1 automatic success. Any unarmed attack by any such creature will result in the attacker immediately suffering aggravated damage equal to the Solar's permanent Essence. In addition, the Solar gains a discount in motes on all Charms with the Order keyword equal to his Essence per activation, with a minimum cost of one mote. While this Charm is active, the Solar's features become harsher, more angular, and nearby objects seem very crisp and clear.
Blazing Righteousness Corona</b>
<b>Cost:8m, 1 wp; Mins: Integrity 4, Essence 2; Type: Simple Keywords: Holy, Combo-Basic, Obvious Duration: One Scene Prerequisite Charms: Any Integrity Excellency
Drawing upon her inner holiness, the Solar bursts forth a radiant aura of power, brilliant to behold but especially blinding-- and painful-- to creatures of darkness. This aura gives a +1 difficulty to all attempts to attack or influence the character by creatures of darkness. If the attack or influence would ordinarily only call for a resistance roll on the part of the Solar, the Solar gains 1 automatic success. Any unarmed attack by any such creature will result in the attacker immediately suffering aggravated damage equal to the Solar's permanent Essence. In addition, the Solar gains a discount in motes on all Charms with the Holy keyword equal to his Essence per activation, with a minimum cost of one mote.
Champion of Creation</b>
<b>Cost:--; Mins: Integrity 5, Essence 5; Type: Permanent Keywords: Holy, Order Prerequisite Charms: Blazing Righteousness Corona, Heart of the Lawgiver
A Solar is not merely a champion against one foe of existence. He is a warden against all of them. Creation is the domain and inheritance of the Solars, and it is their duty to protect it against all comers. When activating either Blazing Righteousness Corona or Heart of the Lawgiver, the character may spend 4 motes and 1 willpower in addition to the usual costs to extend the effects of either Charm to affect all beings foreign to Creation-- and the mote discount to any Charm used as an attack or defense against such beings! 'Foreign to Creation' includes the Undead, Abyssals, Demons, Akuma, Yozis, Malfeans, Autochthonians, Alchemical Exalted, and similar beings. Generally, if a being is 'outside of fate' by any means other than temporary Charms and the like, it will be subject to the powers of this Charm.
Eternal Righteousness Stance</b>
<b>Cost:6m, 1 wp; Mins: Integrity 5, Essence 3; Type: Simple Keywords: Combo-Basic, Obvious Duration: One Scene Prerequisite Charms: Spirit-Maintaining Maneuver
The strength of will that is the heritage of the Lawgivers can give them great strength resist those who would dare to interfere with their righteous mandate of Essence. By using this Charm, the Solar can make it far more difficult for external effects to stop her Charms and spells from activating. Give an external penalty equal to the Solar's Integrity to the difficulty of all rolls to stop, redirect, or otherwise hamper Charm and sorcery effects made by this character for the rest of the scene. If the effect is usually automatic, such as with Countermagic spells, the opponent using that effect must now roll a contest of (Essence + Ability) against the Solar.
Burning Star Style</b>
<b>Cost:12m, 1 wp; Mins: Integrity 5, Essence 5; Type: Simple Keywords: Combo-Basic, Obvious Duration: One Day Prerequisite Charms: Heavenly Pillar Stubbornness, Transcendent Hero's Meditation
Solars have absolutely no direct control over the forms and ways of Destiny. Although they have great control over their own lives, and can thwart the designs of the Loom of Fate by the expenditure of Essence, they cannot affect the Loom itself directly. However, the expenditure of Essence does interfere with the weaving of the Loom. A sufficiently powerful Solar can attempt to take advantage of that fact directly, expending his Essence in a wellspring of power.
This overbearing, invested expenditure of energy creates a temporary snarl in the Tapestry, and it is extremely difficult for pattern spiders to work on a Solar so affected. Any scheduled Sidereal Astrology events for the day targeting this character suffer an external penalty equal to the Solar’s Essence. This will not stop ongoing effects that have already taken place, but will reduce successes from earlier effects that are scheduled to take place during the 24-hour period of this effect.
This effect is incredibly blatant, and irritating to pattern spiders. It is not, technically, an abuse of Solar power, and as a result, pattern spiders must still treat them equally with anyone else. Still, pattern spiders, and fate in general will conspire to make the character easier to find for those who can sense fate. All astrological or fate-related effects (including most Sidereal charms but not martial arts) that simply function to detect the character will have their difficulty reduced by one (to a minimum difficulty of one) while this Charm is in effect.
Sentinel on the Far Watches</b>
<b>Cost:--; Mins: Integrity 5, Essence 4; Type: Permanent Keywords: None Prerequisite Charms: Heart of the Lawgiver
The true heart of a Lawgiver gives way to no distractions as they stand upon the Far Watches of reality. When activating Heart of the Lawgiver, the Solar may opt to spend an additional 2 motes and 1 willpower to grant himself the ability to use any defensive charms with the Order keyword as non-Charm actions. As many to all of these are Reflexive Charms and thus do not count as Charm actions anyway during long ticks, the Solar may instead use Step 2 Charms during Step 6 of combat resolution (defensive rerolls) without or in place of usual modifications.
Shadow-Disintegrating Aura</b>
<b>Cost:--; Mins: Integrity 5, Essence 4; Type: Permanent Keywords: None Prerequisite Charms: Blazing Righteousness Corona
Many cultures in the Age of Sorrows have customs forbidding shadows from falling upon those of high status. In many ways, this is a throwback to the ancient era of the High First Age, before too much of the corruption of the Great Curse took hold. Powerful Solars forbade the “shadow” of evil from falling on them, casting out Darkness whenever it attempted to touch them. When activating Blazing Righteousness Corona, the Solar may opt to spend an additional 2 motes and 1 willpower to grant herself the ability to use any defensive charms with the Holy keyword as non-Charm actions. As many to all of these are Reflexive Charms and thus do not count as Charm actions anyway during long ticks, the Solar may instead use Step 2 Charms during Step 6 of combat resolution (defensive rerolls) without or in place of usual modifications.
Corona of Radiance </b>
<b>Cost:+3m; Mins: Integrity 5, Essence 5; Type: Reflexive Keywords: Combo-OK, Obvious, Holy Duration: Instant Prerequisite Charms: Ultimate Mastery of Integrity, one other Ultimate Mastery of (ability)
This Charm may only be used with an Ultimate Mastery of (Ability) or Supreme Perfection of (Ability). Under most circumstances, this means it must be used in a combo. The Solar’s boundless potential becomes enhanced by their sacred duty to defend Creation. When the Solar uses Ultimate Mastery of (Ability) or Supreme Perfection of (Ability) in tandem with this Charm against a Creature of Darkness, he gains threshold successes equal to his Integrity.
Embracing the Holy</b>
<b>Cost:8m, 1wp; Mins: Integrity 5, Essence 4; Type: Simple (DV-0) Keywords: Combo-OK, Obvious, Holy Duration: One Scene Prerequisite Charms: Any two Charms with the Holy Keyword.
A Solar’s true nature is that of a holy Champion. When he stands against the unholy, his magics will flow through his Anima, igniting it instantly and kindling great power as instinct. For the rest of the Scene, the Solar may use any Charm with the keyword of Holy as a non-Charm action. This does not make Simple Charms reflexive, nor does it allow inappropriate use. A Solar Archer with Embracing the Holy may use any amount of Essence Arrow Attacks with Dazzling Flare against Creatures of Darkness, but even if he uses Dazzling Flare to light up the shot against a member of the Wyld Hunt, she must still either use a Combo or use up her one Charm per Action. All motes spent on Holy Charms while Embracing the Holy is active count as peripheral.
This Charm is especially efficacious for Zeniths, whose anima is adapted for the destruction of evil. A Zenith only need spend 4 motes, 1 willpower to activate Embracing the Holy at any time; if the Zenith’s Holy anima ability is active (whether deliberately or by reaching the 11-15 range), he may use this Charm as a non-Charm Simple action, thus obviating the need for a preparatory Combo.
Embracing the Law</b>
<b>Cost:8m, 1wp; Mins: Integrity 5, Essence 4; Type: Simple (DV-0) Keywords: Combo-OK, Obvious, Order Duration: One Scene Prerequisite Charms: Any two Charms with the Order Keyword.
The Solar draws strength from her mandate as Lawgiver. To impose law and order upon the formless and anarchic becomes instinctive to the Solar, granting her flexibility in the imposition of fixation. For the rest of the Scene, the Solar may use any Charm with the keyword of Order as a non-Charm action. This does not make Simple Charms reflexive, nor does it allow inappropriate use. All motes spent on Order Charms while Embracing the Law is active count as peripheral.
Righteousness Penumbra Discipline</b>
<b>Cost:--; Mins: Integrity 3, Essence 3; Type: Permanent Keywords: None Prerequisite Charms: Integrity-Protecting Prana
The power that protects a Solar's self can be extended to shelter more esoteric parts of his person, whether destiny or property or story. While Integrity-Protecting Prana is active, the character may use defenses against Shaping not covered by that Charm as non-Charm actions.
Unconquered Destiny</b>
<b>Cost:--; Mins: Integrity 4, Essence 4; Type: Permanent Keywords: None Prerequisite Charms: Destiny-Manifesting Method
As the power of an Exalt grows, her destiny becomes ever tighter ensconced within her fist. A Lawgiver may tap into this growing power to add greater defense against those who would alter reality to thwart her. This Charm alters its prerequisite. It increases the added difficulty to Shaping rolls to equal the character's permanent Essence. For every 2 full dots of Permanent Essence, it increases by 10 the factor-reduction created by Destiny-Manifesting Method.