IndividualChallenges/NonFightTemplate

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Who is causing the problem, and where

Antagonist        : Who is causing the problem
Info about foe    : Relevant information about him or her
Props to use      : Scenery for the storyteller to describe, that can be affected by the characters' actions
Special Effects   : FX the story can throw in at dramatically appropriate times to make it cool
Change in Dynamic : Something that happens in the middle of the event, to change what is happening entirely
PC Encounter Goal : What the PCs need to achieve
Emotional High    : What the PCs will feel really good about doing!
Alternate Victory : Ways the PCs can win without killing everything in sight ...