IndividualChallenges/NonFightTemplate
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Who is causing the problem, and where
Antagonist : Who is causing the problem Info about foe : Relevant information about him or her Props to use : Scenery for the storyteller to describe, that can be affected by the characters' actions Special Effects : FX the story can throw in at dramatically appropriate times to make it cool Change in Dynamic : Something that happens in the middle of the event, to change what is happening entirely PC Encounter Goal : What the PCs need to achieve Emotional High : What the PCs will feel really good about doing! Alternate Victory : Ways the PCs can win without killing everything in sight ...