IceAndWave/HouseRules

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House Rules

Dual-Wielding
Characters wielding two weapons at once get a bonus to one of Accuracy, Damage, Defence or Rate to one weapon, called the primary, equal to 50% (rounded down) of the same attribute of her other weapon, the secondary. If the character wishes to switch primary & secondary weapons and/or alter which weapon statistic gets the bonus, she can do this with a non-rolled dice action. (If the character makes a Wits + governing combat Ability check and achieves at least 3 successes then this change can be performed reflexively - multiple attempts at this in a single turn increase the difficulty of the test cumulatively by 1).
Ranged Attack Initiative
Ranged weapons are considered to have a Speed equal to the rating of the governing Ability of the character wielding them, i.e.: a character with Archery •••• using his bow has a Speed of +4 with it.
Sweeping Attacks
When fighting against large groups of Extras, instead of treating every three dice of post-soak damage as one health level of damage, roll damage caused as if fighting a single opponent with the same soak as the Extra. Every three successes on this roll kill one extra. Sweeping attacks should be performed as part of a Stunt, and have an effective Rate of 1.
Unarmed Attacks
The Fist and Kick profiles are subsumed into one single profile (given below). This profile assumes that the character is fighting using the dual-wielding rule above with the bonus being applied to Damage from the kick. This profile cannot be used in combination with any other weapon - an explicit exception to the same dual-wielding rule.
Unarmed - Speed +0, Accuracy +1, Damage +2B, Defence +2, Rate 5