HorsemanDeath/HouseRules

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These will be fleshed out more as I go.

  • Dramatic Editing
    • Same thing as seen in Adventure, but substitute Inspiration for motes. Typically starting at three motes for a simple change, increasing from there depending on the players'desired edit and whim of the ST.
  • Hearthstones
    • Two types: simple and celestial. Celestial work as presented in the books. Simple are less focused, able to be used by anyone, have a limited life-span, not created by a manse (found, naturally ocurring), can be mounted in a socket.
  • Upgrading
    • Two paths to bigger, badder artifacts: First Age Revival (as seen often here on the wiki), and XP.
      • Use XP from char, or specific to artifact? Leaning on char.
      • Permanantly increase weapon stats, abilities just like a character.